fix predictpacket serialization
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12
src/main.cpp
12
src/main.cpp
@@ -1,22 +1,20 @@
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#include <iostream>
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#include <sp/common/DataBuffer.h>
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#include <sp/extensions/Compress.h>
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#include <td/input/Display.h>
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#include <fstream>
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#include <td/game/World.h>
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#include <td/input/Display.h>
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#include <td/protocol/packet/PacketSerialize.h>
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#include <td/protocol/packet/Packets.h>
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#include <td/render/renderer/EntityRenderer.h>
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#include <td/render/renderer/TowerRenderer.h>
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#include <td/render/renderer/WorldRenderer.h>
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#include <td/simulation/RealTimeSimulation.h>
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#include <sp/common/DataBuffer.h>
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#include <sp/extensions/Compress.h>
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#include <sp/io/MessageStream.h>
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#include <sp/io/MessageSerialize.h>
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#include <sp/io/StdIo.h>
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#include <fstream>
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class WorldApply : public td::protocol::PacketHandler {
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private:
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