begin client-server
This commit is contained in:
@@ -1,31 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
#include <td/protocol/command/Commands.h>
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
class GameHistory {
|
||||
private:
|
||||
using HistorySizeType = StepsType;
|
||||
|
||||
std::vector<std::optional<protocol::LockStep>> m_History;
|
||||
|
||||
public:
|
||||
GameHistory();
|
||||
|
||||
void SetLockStep(HistorySizeType a_Index, protocol::LockStep&& a_LockStep);
|
||||
|
||||
const protocol::LockStep& GetLockStep(HistorySizeType a_Index) const;
|
||||
|
||||
bool HasLockStep(HistorySizeType a_Index) const;
|
||||
|
||||
void FromPacket(td::protocol::pdata::LockSteps&& a_Steps);
|
||||
|
||||
td::protocol::packets::LockStepsPacket ToPacket(HistorySizeType a_StartIndex);
|
||||
};
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
@@ -25,6 +25,8 @@ class ServerSimulation : public protocol::CommandHandler {
|
||||
|
||||
protocol::packets::LockStepsPacket Update();
|
||||
|
||||
protocol::packets::LockStepsPacket MakePacket();
|
||||
|
||||
// no checks are done !
|
||||
|
||||
virtual void Handle(const protocol::commands::SpawnTroopCommand& a_SpawnTroop) override;
|
||||
|
||||
Reference in New Issue
Block a user