begin client-server
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@@ -5,11 +5,12 @@
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namespace td {
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namespace server {
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// this class is temporary useless
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class LobbyState : public IServerState {
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private:
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/* data */
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std::shared_ptr<game::World> m_World;
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public:
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LobbyState(/* args */) {}
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LobbyState(const std::shared_ptr<game::World>& a_World) : m_World(a_World) {}
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~LobbyState() {}
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virtual void HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) override;
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