change default cam pos
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@@ -111,7 +111,7 @@ int main(int argc, char** argv) {
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renderer.AddRenderer<td::render::EntityRenderer>(cam, w);
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renderer.AddRenderer<td::render::EntityRenderer>(cam, w);
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renderer.AddRenderer<td::render::TowerRenderer>(cam, w);
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renderer.AddRenderer<td::render::TowerRenderer>(cam, w);
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cam.SetCamPos({77, 10, 13});
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cam.SetCamPos({77, 7, 13});
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cam.UpdatePerspective(display.GetAspectRatio());
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cam.UpdatePerspective(display.GetAspectRatio());
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td::sim::RealTimeSimulation simulation(w, 50);
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td::sim::RealTimeSimulation simulation(w, 50);
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