add server mspt
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@@ -11,9 +11,12 @@ class ServerState;
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class Server : public StateMachine<Server, void, float> {
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private:
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std::shared_ptr<IServerSocket> m_Socket;
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float m_LastMspt;
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public:
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Server(const std::shared_ptr<IServerSocket>& a_Socket) : m_Socket(a_Socket) {}
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Server(const std::shared_ptr<IServerSocket>& a_Socket);
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virtual void Update(float a_Delta);
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friend class ServerState;
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};
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