fill client holes (lockstep)
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@@ -20,5 +20,9 @@ void GameStateHandler::Handle(const protocol::packets::PlaceTowerPacket& a_Packe
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m_GameState.m_Simulation.Handle(place);
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}
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void GameStateHandler::Handle(const protocol::packets::LockStepRequestPacket& a_Packet) {
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m_GameState.SendPacket(m_PlayerId, m_GameState.m_Simulation.GetResponse(a_Packet));
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}
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} // namespace server
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} // namespace td
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