fill client holes (lockstep)
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@@ -110,6 +110,14 @@ struct PlaceTower {
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TowerCoords m_Position;
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};
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struct LockStepRequest {
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std::vector<StepTime> m_Missing;
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};
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struct LockStepResponse {
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std::map<StepTime, LockStep> m_Steps;
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};
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} // namespace pdata
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} // namespace protocol
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} // namespace td
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