fill client holes (lockstep)
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@@ -19,6 +19,7 @@ class GameStateHandler : public protocol::PacketHandler {
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virtual void Handle(const protocol::packets::SpawnTroopPacket& a_Packet) override;
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virtual void Handle(const protocol::packets::PlaceTowerPacket& a_Packet) override;
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virtual void Handle(const protocol::packets::LockStepRequestPacket& a_Packet) override;
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};
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} // namespace server
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