fill client holes (lockstep)
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@@ -19,6 +19,7 @@ class GameStateHandler : public protocol::PacketHandler {
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virtual void Handle(const protocol::packets::SpawnTroopPacket& a_Packet) override;
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virtual void Handle(const protocol::packets::PlaceTowerPacket& a_Packet) override;
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virtual void Handle(const protocol::packets::LockStepRequestPacket& a_Packet) override;
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};
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} // namespace server
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@@ -110,6 +110,14 @@ struct PlaceTower {
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TowerCoords m_Position;
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};
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struct LockStepRequest {
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std::vector<StepTime> m_Missing;
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};
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struct LockStepResponse {
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std::map<StepTime, LockStep> m_Steps;
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};
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} // namespace pdata
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} // namespace protocol
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} // namespace td
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@@ -22,6 +22,8 @@ enum class PacketID : std::uint8_t {
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BeginGame,
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Disconnect,
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KeepAlive,
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LockStepRequest,
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LockStepResponse,
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LockSteps,
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LoggingSuccess,
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PlaceTower,
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@@ -49,6 +51,8 @@ using BeginGamePacket = PacketMessage<pdata::BeginGame, PacketID::BeginGame>;
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using ChatMessagePacket = PacketMessage<pdata::ChatMessage, PacketID::ChatMessage>;
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using DisconnectPacket = PacketMessage<pdata::Disconnect, PacketID::Disconnect>;
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using KeepAlivePacket = PacketMessage<pdata::KeepAlive, PacketID::KeepAlive>;
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using LockStepRequestPacket = PacketMessage<pdata::LockStepRequest, PacketID::LockStepRequest>;
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using LockStepResponsePacket = PacketMessage<pdata::LockStepResponse, PacketID::LockStepResponse>;
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using LockStepsPacket = PacketMessage<pdata::LockSteps, PacketID::LockSteps>;
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using LoggingSuccessPacket = PacketMessage<pdata::LoggingSuccess, PacketID::LoggingSuccess>;
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using PlaceTowerPacket = PacketMessage<pdata::PlaceTower, PacketID::PlaceTower>;
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@@ -63,7 +67,7 @@ using WorldDataPacket = PacketMessage<pdata::WorldData, PacketID::WorldData>;
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} // namespace packets
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using AllPackets = std::tuple<packets::BeginGamePacket, packets::ChatMessagePacket, packets::DisconnectPacket,
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packets::KeepAlivePacket, packets::LockStepsPacket, packets::LoggingSuccessPacket, packets::PlaceTowerPacket,
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packets::KeepAlivePacket, packets::LockStepRequestPacket, packets::LockStepResponsePacket, packets::LockStepsPacket, packets::LoggingSuccessPacket, packets::PlaceTowerPacket,
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packets::PlayerJoinPacket, packets::PlayerLeavePacket, packets::PlayerLoginPacket, packets::PredictCommandPacket,
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packets::SpawnTroopPacket, packets::WorldHeaderPacket, packets::WorldDataPacket>;
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@@ -2,6 +2,7 @@
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#include <td/game/World.h>
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#include <optional>
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#include <td/misc/Signal.h>
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namespace td {
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namespace sim {
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@@ -17,16 +18,18 @@ class ClientSimulation : public protocol::PacketHandler {
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GameBuffer m_History;
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std::uint64_t m_CurrentTime;
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std::uint64_t m_LastTime;
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std::size_t m_CurrentStep;
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StepTime m_CurrentStep;
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std::shared_ptr<WorldSnapshot> m_LastSnapshot;
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std::uint64_t m_LastValidStep;
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StepTime m_LastValidStep;
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static const protocol::LockStep EMPTY_LOCKSTEP;
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using protocol::PacketHandler::Handle;
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public:
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utils::Signal<const std::vector<StepTime>&> OnMissingLockSteps;
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/**
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* \brief Replay constructor
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* \param a_StepTime in ms
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@@ -45,15 +48,18 @@ class ClientSimulation : public protocol::PacketHandler {
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float Update();
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virtual void Handle(const protocol::packets::LockStepsPacket& a_LockSteps) override;
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virtual void Handle(const protocol::packets::PredictCommandPacket& a_Predict) override;
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virtual void Handle(const protocol::packets::LockStepResponsePacket& a_LockSteps) override;
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private:
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void Step();
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/**
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* \returns false if the empty lockstep was used
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*/
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bool Step();
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/**
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* \brief Ticks a_Count times
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*/
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void FastForward(std::size_t a_Count);
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std::size_t FastForward(std::size_t a_Count);
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/**
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* \brief Tries to recompute simulation if needed (for example in late command receival)
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@@ -31,6 +31,8 @@ class ServerSimulation : public protocol::CommandHandler {
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virtual void Handle(const protocol::commands::SpawnTroopCommand& a_SpawnTroop) override;
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virtual void Handle(const protocol::commands::PlaceTowerCommand& a_PlaceTower) override;
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protocol::packets::LockStepResponsePacket GetResponse(const protocol::packets::LockStepRequestPacket& a_Missing) const;
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};
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} // namespace sim
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