render entities

This commit is contained in:
2025-07-17 23:00:16 +02:00
parent b21439718b
commit b788caafa6
8 changed files with 228 additions and 158 deletions

View File

@@ -53,16 +53,12 @@ static const char vertexSource[] = R"(
#version 330
layout(location = 0) in vec3 position;
layout(location = 1) in vec2 textureCoords;
uniform mat4 viewMatrix;
uniform mat4 projectionMatrix;
uniform vec3 modelPosition;
out vec2 pass_textureCoords;
void main(void){
pass_textureCoords = textureCoords;
gl_Position = projectionMatrix * viewMatrix * vec4(position + modelPosition, 1.0);
}
)";
@@ -70,16 +66,13 @@ void main(void){
static const char fragmentSource[] = R"(
#version 330
in vec2 pass_textureCoords;
out vec4 out_color;
uniform vec3 ColorEffect;
uniform sampler2D textureSampler;
void main(void){
vec4 color = vec4(ColorEffect, 1.0) * texture(textureSampler, pass_textureCoords);
vec4 color = vec4(ColorEffect, 1.0);
if (color.a <= 0.1)
discard;
@@ -90,31 +83,21 @@ void main(void){
)";
#endif
EntityShader::EntityShader() : ShaderProgram() {}
void EntityShader::LoadShader() {
EntityShader::EntityShader() : CameraShaderProgram() {
ShaderProgram::LoadProgram(vertexSource, fragmentSource);
}
void EntityShader::GetAllUniformLocation() {
CameraShaderProgram::GetAllUniformLocation();
m_LocationColorEffect = static_cast<unsigned int>(GetUniformLocation("ColorEffect"));
m_LocationViewMatrix = static_cast<unsigned int>(GetUniformLocation("viewMatrix"));
m_LocationPosition = static_cast<unsigned int>(GetUniformLocation("modelPosition"));
m_LocationProjectionMatrix = static_cast<unsigned int>(GetUniformLocation("projectionMatrix"));
}
void EntityShader::SetColorEffect(const Vec3f& color) {
LoadVector(m_LocationColorEffect, color);
}
void EntityShader::SetProjectionMatrix(const Mat4f& proj) const {
LoadMat4(m_LocationProjectionMatrix, proj);
}
void EntityShader::SetViewMatrix(const Mat4f& view) const {
LoadMat4(m_LocationViewMatrix, view);
}
void EntityShader::SetModelPos(const Vec3f& pos) const {
LoadVector(m_LocationPosition, pos);
}