render entities
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24
src/td/game/Mobs.cpp
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24
src/td/game/Mobs.cpp
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#include <td/game/Mobs.h>
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namespace td {
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namespace game {
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const MobStats* GetMobStats(MobType type, std::uint8_t level) {
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static MobStats stats;
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return &stats;
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}
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const TowerImmunities& GetMobTowerImmunities(MobType type, std::uint8_t level) {
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static TowerImmunities ti;
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return ti;
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}
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const EffectImmunities& GetMobEffectImmunities(MobType type, std::uint8_t level) {
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static EffectImmunities ei;
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return ei;
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}
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} // namespace game
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} // namespace td
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