add (very) basic main menu

This commit is contained in:
2025-08-11 19:47:55 +02:00
parent 24252896c7
commit b5ff44d793
14 changed files with 246 additions and 10 deletions

View File

@@ -80,8 +80,7 @@ Display::Display(int a_Width, int a_Height, const std::string& a_Title) :
utils::LOG(utils::Format(
"GL Context : %i.%i %s, Color : R:%i G:%i B:%i A:%i, Depth bits : %i", major, minor, mask_desc, r, g, b, a, depth));
utils::LOG(utils::Format(
"MultiSamples : Buffers : %i, Samples : %i", mBuffers, mSamples));
utils::LOG(utils::Format("MultiSamples : Buffers : %i, Samples : %i", mBuffers, mSamples));
SDL_GL_MakeCurrent(m_Window, m_GLContext);
@@ -148,7 +147,7 @@ void Display::PollEvents() {
}
case SDL_EVENT_KEY_DOWN: {
if(!event.key.repeat)
if (!event.key.repeat)
OnKeyDown(event.key.key);
break;
}
@@ -166,6 +165,9 @@ void Display::PollEvents() {
void Display::Update(float a_Delta) {
StateMachine::Update(a_Delta);
#ifndef NDEBUG
ImGui::ShowDemoWindow();
#endif
ImGui::Render();
ImGuiIO& io = ImGui::GetIO();
glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);

View File

@@ -0,0 +1,16 @@
#include <td/display/menu/CreatePartyMenu.h>
#include <imgui.h>
namespace td {
CreatePartyMenu::CreatePartyMenu(MainMenuState& a_MainMenu) : MainMenuState::Menu(a_MainMenu) {}
CreatePartyMenu::~CreatePartyMenu() {}
void CreatePartyMenu::Update() {
ImGui::Text("CreatePartyMenu");
m_StateStack.RenderBackButton();
}
} // namespace td

View File

@@ -0,0 +1,16 @@
#include <td/display/menu/JoinPartyMenu.h>
#include <imgui.h>
namespace td {
JoinPartyMenu::JoinPartyMenu(MainMenuState& a_MainMenu) : MainMenuState::Menu(a_MainMenu) {}
JoinPartyMenu::~JoinPartyMenu() {}
void JoinPartyMenu::Update() {
ImGui::Text("JoinPartyMenu");
m_StateStack.RenderBackButton();
}
} // namespace td

View File

@@ -0,0 +1,28 @@
#include <td/display/menu/MainMenu.h>
#include <imgui.h>
#include <td/display/menu/CreatePartyMenu.h>
#include <td/display/menu/JoinPartyMenu.h>
#include <td/display/menu/SettingsMenu.h>
#include <td/display/state/DebugWorldState.h>
namespace td {
MainMenu::MainMenu(MainMenuState& a_MainMenu) : MainMenuState::Menu(a_MainMenu) {}
MainMenu::~MainMenu() {}
void MainMenu::Update() {
if (ImGui::Button("Create Party"))
m_StateStack.PushState<CreatePartyMenu>();
if (ImGui::Button("Join Party"))
m_StateStack.PushState<JoinPartyMenu>();
if (ImGui::Button("Settings"))
m_StateStack.PushState<SettingsMenu>();
#ifndef NDEBUG
if (ImGui::Button("Debug world"))
m_StateStack.ChangeState<DebugWorldState>();
#endif
}
} // namespace td

View File

@@ -0,0 +1,16 @@
#include <td/display/menu/SettingsMenu.h>
#include <imgui.h>
namespace td {
SettingsMenu::SettingsMenu(MainMenuState& a_MainMenu) : MainMenuState::Menu(a_MainMenu) {}
SettingsMenu::~SettingsMenu() {}
void SettingsMenu::Update() {
ImGui::Text("SettingsMenu");
m_StateStack.RenderBackButton();
}
} // namespace td

View File

@@ -1,18 +1,31 @@
#include <td/display/state/MainMenuState.h>
#include <td/display/state/DebugWorldState.h>
#include <imgui.h>
#include <td/display/menu/MainMenu.h>
#include <td/display/state/DebugWorldState.h>
namespace td {
MainMenuState::MainMenuState(Display& a_Display) : DisplayState(a_Display) {}
MainMenuState::MainMenuState(Display& a_Display) : DisplayState(a_Display) {
PushState<MainMenu>();
}
MainMenuState::~MainMenuState() {}
void MainMenuState::Update(float a_Delta) {
ImGui::Begin("MainWindow");
if(ImGui::Button("Start debug world"))
m_StateMachine.ChangeState<DebugWorldState>();
MainMenuStateStack::Update();
ImGui::End();
}
void MainMenuState::RenderBackButton() {
if (ImGui::Button("Back"))
PopState();
}
void MainMenuState::OnKeyDown(SDL_Keycode a_Key) {
if (a_Key == SDLK_ESCAPE)
PopState();
}
} // namespace td

View File

@@ -16,7 +16,6 @@ WorldRenderer::~WorldRenderer() {}
void WorldRenderer::Render(float a_Lerp) {
m_Shader->Start();
Renderer::Render(*m_WorldVao);
ImGui::ShowDemoWindow();
}
} // namespace render