diff --git a/src/td/render/renderer/EntityRenderer.cpp b/src/td/render/renderer/EntityRenderer.cpp index 4acb0fe..6e373f3 100644 --- a/src/td/render/renderer/EntityRenderer.cpp +++ b/src/td/render/renderer/EntityRenderer.cpp @@ -22,7 +22,7 @@ void EntityRenderer::Render(float a_Lerp) { float x = Lerp(*mob, a_Lerp, [](const game::Mob& a_Mob) { return static_cast(a_Mob.m_Position.x); }); float z = Lerp(*mob, a_Lerp, [](const game::Mob& a_Mob) { return static_cast(a_Mob.m_Position.y); }); - m_Shader->SetModelPos({x, 1, z}); + m_Shader->SetModelPos({x, .001, z}); Renderer::Render(*m_EntityVao); } } diff --git a/src/td/render/renderer/TowerRenderer.cpp b/src/td/render/renderer/TowerRenderer.cpp index a05cae8..f0ebbfa 100644 --- a/src/td/render/renderer/TowerRenderer.cpp +++ b/src/td/render/renderer/TowerRenderer.cpp @@ -18,7 +18,7 @@ TowerRenderer::~TowerRenderer() {} void TowerRenderer::Render(float a_Lerp) { m_Shader->Start(); for (const auto& tower : m_World->GetTowers()) { - m_Shader->SetModelPos({tower->GetCenterX(), 1, tower->GetCenterY()}); + m_Shader->SetModelPos({tower->GetCenterX(), .001, tower->GetCenterY()}); Renderer::Render(*m_EntityVao); } }