add client

This commit is contained in:
2025-08-08 13:24:50 +02:00
parent b09c7f9efd
commit ac3e949323
14 changed files with 306 additions and 33 deletions

View File

@@ -0,0 +1,26 @@
#pragma once
#include <client/IClientState.h>
#include <td/game/World.h>
#include <td/simulation/ServerSimulation.h>
namespace td {
namespace client {
class GameState : public IClientState {
private:
std::shared_ptr<game::World> m_World;
public:
GameState(const std::shared_ptr<game::World>& a_World);
~GameState() {}
virtual void HandlePacket(const protocol::PacketBase& a_Packet) override;
virtual void Update(float a_Delta) override;
protected:
virtual void Init() override;
};
} // namespace client
} // namespace td