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99
src/td/render/loader/GLLoader.cpp
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99
src/td/render/loader/GLLoader.cpp
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#include <td/render/loader/GLLoader.h>
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#include <td/render/OpenGL.h>
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namespace td {
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namespace GL {
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VertexArray::~VertexArray() {
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if (m_ID != 0)
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glDeleteVertexArrays(1, &m_ID);
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}
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VertexArray::VertexArray(ElementBuffer&& indicies) : m_ElementBuffer(std::move(indicies)) {
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glGenVertexArrays(1, &m_ID);
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Bind();
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BindElementArrayBuffer();
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// Unbind();
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}
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void VertexArray::Bind() const {
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glBindVertexArray(m_ID);
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}
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void VertexArray::Unbind() const {
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glBindVertexArray(0);
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}
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void VertexArray::BindVertexBuffer(VertexBuffer&& VertexBuffer) {
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VertexBuffer.Bind();
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VertexBuffer.BindVertexAttribs();
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m_VertexBuffers.push_back(std::move(VertexBuffer));
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}
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void VertexArray::BindElementArrayBuffer() {
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m_ElementBuffer.Bind();
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}
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VertexBuffer::~VertexBuffer() {
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if (m_ID != 0)
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glDeleteBuffers(1, &m_ID);
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}
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VertexBuffer::VertexBuffer(const std::vector<float>& data, unsigned int stride) : m_DataStride(stride) {
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glGenBuffers(1, &m_ID);
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Bind();
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glBufferData(GL_ARRAY_BUFFER, static_cast<GLsizeiptr>(data.size() * sizeof(float)), nullptr, GL_STATIC_DRAW);
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glBufferSubData(GL_ARRAY_BUFFER, 0, static_cast<GLsizeiptr>(data.size() * sizeof(float)), data.data());
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Unbind();
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}
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void VertexBuffer::Bind() const {
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glBindBuffer(GL_ARRAY_BUFFER, m_ID);
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}
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void VertexBuffer::Unbind() const {
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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void VertexBuffer::AddVertexAttribPointer(unsigned int index, unsigned int coordinateSize, unsigned int offset) {
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VertexAttribPointer pointer {
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.m_Index = index,
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.m_Size = coordinateSize,
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.m_Offset = offset
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};
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m_VertexAttribs.push_back(pointer);
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}
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void VertexBuffer::BindVertexAttribs() const {
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for (const VertexAttribPointer& pointer : m_VertexAttribs) {
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glVertexAttribPointer(pointer.m_Index, static_cast<GLint>(pointer.m_Size), GL_FLOAT, false, m_DataStride * sizeof(float),
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reinterpret_cast<GLvoid*>(static_cast<std::size_t>(pointer.m_Offset)));
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glEnableVertexAttribArray(pointer.m_Index);
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}
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}
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ElementBuffer::ElementBuffer(const std::vector<unsigned int>& indicies) {
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m_TriangleCount = indicies.size();
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glGenBuffers(1, &m_ID);
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Bind();
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, static_cast<GLsizeiptr>(indicies.size() * sizeof(unsigned int)), nullptr, GL_STATIC_DRAW);
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glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, static_cast<GLsizeiptr>(indicies.size() * sizeof(unsigned int)), indicies.data());
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Unbind();
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}
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ElementBuffer::~ElementBuffer() {
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if (m_ID != 0)
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glDeleteBuffers(1, &m_ID);
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}
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void ElementBuffer::Bind() const {
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ID);
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}
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void ElementBuffer::Unbind() const {
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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} // namespace GL
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} // namespace td
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