diff --git a/include/td/render/renderer/HotkeysRenderer.h b/include/td/render/renderer/HotkeysRenderer.h
new file mode 100644
index 0000000..32775dc
--- /dev/null
+++ b/include/td/render/renderer/HotkeysRenderer.h
@@ -0,0 +1,21 @@
+#pragma once
+
+#include
+#include
+
+namespace td {
+namespace render {
+
+/**
+ * \brief This is a debug class
+ */
+class HotkeysRenderer : public BasicRenderer {
+ public:
+ virtual void Render(float a_Lerp) override;
+
+ HotkeysRenderer();
+ ~HotkeysRenderer() {}
+};
+
+} // namespace render
+} // namespace td
diff --git a/include/td/render/renderer/ImHotkey.h b/include/td/render/renderer/ImHotkey.h
new file mode 100644
index 0000000..622e77e
--- /dev/null
+++ b/include/td/render/renderer/ImHotkey.h
@@ -0,0 +1,357 @@
+// ImHotKey v1.0
+// https://github.com/CedricGuillemet/ImHotKey
+//
+// The MIT License(MIT)
+//
+// Copyright(c) 2019 Cedric Guillemet
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files(the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions :
+//
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+// SOFTWARE.
+//
+#pragma once
+
+#define SDL_h_
+
+/*
+How to use it?
+
+// Get some hotkeys composed of:
+// - hotkey name
+// - hotkey comment/lib
+// - hotkey scancodes. Computed by the editor. Store that value in your app.
+
+static std::vector hotkeys = { { "Layout", "Reorder nodes in a simpler layout", 0xFFFF261D}
+ ,{"Save", "Save the current graph", 0xFFFF1F1D}
+ ,{"Load", "Load an existing graph file", 0xFFFF181D}
+ ,{"Play/Stop", "Play or stop the animation from the current graph", 0xFFFFFF3F}
+ ,{"SetKey", "Make a new animation key with the current parameters values at the current time", 0xFFFFFF1F}
+ };
+
+// The editor is a modal window. bring it with something like that
+ if (ImGui::Button("Edit Hotkeys"))
+{
+ ImGui::OpenPopup("HotKeys Editor");
+}
+ImHotKey::Edit(hotkeys.data(), hotkeys.size(), "HotKeys Editor");
+
+// ImHotKey also provides a way to retrieve HotKey
+int hotkey = ImHotKey::GetHotKey(hotkeys.data(), hotkeys.size());
+if (hotkey != -1)
+{
+ // handle the hotkey index!
+}
+
+Awesome, you are done!
+To help you integrate in your app, you can get a text (like "Ctrl + O") to integrate in your menu
+static void GetHotKeyLib(unsigned int functionKeys, char* buffer, size_t bufferSize);
+
+*/
+
+#include "imgui.h"
+#include "imgui_internal.h"
+
+namespace ImHotKey
+{
+ struct HotKey
+ {
+ const char *functionName;
+ const char *functionLib;
+ unsigned int functionKeys;
+ };
+
+ struct Key
+ {
+ const char* lib = nullptr;
+ unsigned int order;
+ unsigned int scanCodePage1 = 0; // win32 scancode
+ unsigned int scanCodePage7 = 0; // HID (SDL,...)
+ float offset = 0;
+ float width = 40;
+ };
+
+ static const Key Keys[6][18] = {
+ { {"Esc", 4, 0x1, 0x29, 18}, {"F1", 5, 0x3B, 0x3A, 18}, {"F2", 6, 0x3C, 0x3B}, {"F3", 7, 0x3D, 0x3C}, {"F4", 8, 0x3E, 0x3D}, {"F5", 9, 0x3F, 0x3E, 24}, {"F6", 10, 0x40, 0x3F}, {"F7", 11, 0x41, 0x40}, {"F8", 12, 0x42, 0x41}, {"F9", 13, 0x43, 0x42, 24}, {"F10", 14, 0x44, 0x43}, {"F11", 15, 0x57, 0x44}, {"F12", 16, 0x58, 0x45}, {"PrSn", 17, 0x37, 0x46, 24}, {"ScLk", 18, 0x46}, {"Brk", 19, 126, 0x47} },
+ { {"~", 20, 0x29, 0x35}, {"1", 21, 0x2, 0x1E}, {"2", 22, 0x3, 0x1F}, {"3", 23, 0x4, 0x20}, {"4", 24, 0x5, 0x21}, {"5", 25, 0x6, 0x22}, {"6", 26, 0x7, 0x23}, {"7", 27, 0x8, 0x24}, {"8", 28, 0x9, 0x25}, {"9", 29, 0xA, 0x26}, {"0", 30, 0xB, 0x27}, {"-", 31, 0xC, 0x2D}, {"+", 32, 0xD, 0x2E},{"Backspace", 33, 0xE, 0x2A, 0, 80}, {"Ins", 34, 0x52, 0x49, 24}, {"Hom", 35, 0x47, 0x4A}, {"PgU", 36, 0x49, 0x4B} },
+ { {"Tab", 3, 0xF, 0x2B, 0, 60}, {"Q", 37, 0x10, 0x14}, {"W", 38, 0x11, 0x1A}, {"E", 39, 0x12, 0x08}, {"R", 40, 0x13, 0x15}, {"T", 41, 0x14, 0x17}, {"Y", 42, 0x15, 0x1C}, {"U", 43, 0x16, 0x18}, {"I", 44, 0x17, 0x0C}, {"O", 45, 0x18, 0x12}, {"P", 46, 0x19, 0x13}, {"[", 47, 0x1A, 0x2F}, {"]", 48, 0x1B, 0x30}, {"|", 49, 0x2B, 0x31, 0, 60}, {"Del", 50, 0x53, 0x4C, 24}, {"End", 51, 0x4F, 0x4D}, {"PgD", 52, 0x51, 0x4E} },
+ { {"Caps Lock", 53, 0x3A, 0x39, 0, 80}, {"A", 54, 0x1E, 0x04}, {"S", 55, 0x1F, 0x16}, {"D", 56, 0x20, 0x07}, {"F", 57, 0x21, 0x09}, {"G", 58, 0x22, 0x0A}, {"H", 59, 0x23, 0x0B}, {"J", 60, 0x24, 0x0D}, {"K", 61, 0x25, 0x0E}, {"L", 62, 0x26, 0x0F}, {";", 63, 0x27, 0x33}, {"'", 64, 0x28, 0x34}, {"Ret", 65, 0x1C, 0X28, 0, 84} },
+ { {"Shift", 2, 0x2A, 0xE1, 0, 104}, {"Z", 66, 0x2C, 0x1D}, {"X", 67, 0x2D, 0x1B}, {"C", 68, 0x2E, 0x06}, {"V", 69, 0x2F, 0x19}, {"B", 70, 0x30, 0x05}, {"N", 71, 0x31, 0x11}, {"M", 72, 0x32, 0x10}, {",", 73, 0x33, 0x36}, {".", 74, 0x34, 0x37}, {"/", 75, 0x35, 0x38}, {"Shift", 2, 0x2A, 0xE5, 0, 104}, {"Up", 76, 0x48, 0x52, 68} },
+ { {"Ctrl", 0, 0x1D, 0xE0, 0, 60}, {"Alt", 1, 0x38, 0xE2, 68, 60}, {"Space", 77, 0x39, 0X2c, 0, 260}, {"Alt", 1, 0x38, 0xE6, 0, 60}, {"Ctrl", 0, 0x1D, 0xE4, 68, 60}, {"Left", 78, 0x4B, 0x50, 24}, {"Down", 79, 0x50, 0x51}, {"Right", 80, 0x4D, 0x52} }
+ };
+
+ static const Key& GetKeyForScanCode(unsigned int scancode)
+ {
+ for (unsigned int y = 0; y < 6; y++)
+ {
+ int x = 0;
+ while (Keys[y][x].lib)
+ {
+#ifdef SDL_h_
+ if (Keys[y][x].scanCodePage7 == scancode)
+#elif WIN32
+ if (Keys[y][x].scanCodePage1 == scancode)
+#else
+#error
+#endif
+ return Keys[y][x];
+ x++;
+ }
+ }
+ return Keys[0][0];
+ }
+
+ static unsigned int GetOrderedScanCodes(unsigned char scanCodes[4], unsigned char order[4])
+ {
+ for (int pass = 0; pass < 2; pass++)
+ {
+ for (int o = 0; o < 3; o++)
+ {
+ if (order[o] > order[o + 1])
+ {
+ ImSwap(order[o], order[o + 1]); ImSwap(scanCodes[o], scanCodes[o + 1]);
+ }
+ }
+ }
+ return (scanCodes[3] << 24) + (scanCodes[2] << 16) + (scanCodes[1] << 8) + scanCodes[0];
+ }
+
+ static void HotKeySPrintf(char* buffer, size_t bufferSize, const char* fmt, ...)
+ {
+ va_list args;
+ va_start(args, fmt);
+ ImFormatStringV(buffer, bufferSize, fmt, args);
+ va_end(args);
+ }
+
+ static void GetHotKeyLib(unsigned int functionKeys, char* buffer, size_t bufferSize, const char *functionLib = nullptr)
+ {
+ static const char* str[4] = { "%s", "%s + %s", "%s + %s +%s", "%s + %s + %s + %s" };
+ static const char* strLib[4] = { "%s (%s)", "%s (%s + %s)", "%s (%s + %s +%s)", "%s (%s + %s + %s + %s)" };
+ static const char* lib[4];
+ int scanCodeCount = 0;
+ for (int i = 0; i < 4; i++)
+ {
+ unsigned char scanCode = (unsigned char)(functionKeys >> i * 8);
+ if (scanCode == 0xFF)
+ {
+ continue;
+ }
+ lib[scanCodeCount] = GetKeyForScanCode(scanCode).lib;
+ scanCodeCount++;
+ }
+ if (!scanCodeCount)
+ {
+ buffer[0] = 0;
+ return;
+ }
+
+ if (functionLib)
+ {
+ const char* fmt = strLib[scanCodeCount - 1];
+ HotKeySPrintf(buffer, bufferSize, fmt, functionLib, lib[0], lib[1], lib[2], lib[3]);
+ }
+ else
+ {
+ const char* fmt = str[scanCodeCount - 1];
+ HotKeySPrintf(buffer, bufferSize, fmt, lib[0], lib[1], lib[2], lib[3]);
+ }
+ }
+
+ static void Edit(HotKey *hotkey, size_t hotkeyCount, const char *popupModal)
+ {
+ static int editingHotkey = -1;
+ if (!hotkeyCount)
+ return;
+ static bool keyDown[512] = {};
+
+ ImGui::SetNextWindowSize(ImVec2(1060, 400));
+ if (!ImGui::BeginPopupModal(popupModal, NULL, ImGuiWindowFlags_NoResize))
+ return;
+
+ ImGui::BeginChildFrame(127, ImVec2(220, -1));
+ for(size_t i = 0;i< hotkeyCount;i++)
+ {
+ char hotKeyLib[128];
+ GetHotKeyLib(hotkey[i].functionKeys, hotKeyLib, sizeof(hotKeyLib), hotkey[i].functionName);
+ if (ImGui::Selectable(hotKeyLib, editingHotkey == int(i)) || editingHotkey == -1)
+ {
+ editingHotkey = int(i);
+ memset(keyDown, 0, sizeof(keyDown));
+ for (int j = 0; j < 4; j++)
+ {
+ int scan = (hotkey[editingHotkey].functionKeys >> (8 * j)) & 0xFF;
+ if (scan != 0xFF)
+ {
+ keyDown[scan] = true;
+ }
+ }
+ }
+ }
+ ImGui::EndChildFrame();
+ ImGui::SameLine();
+ ImGui::BeginGroup();
+
+ for (int i = ImGuiKey_NamedKey_BEGIN; i < ImGuiKey_NamedKey_END; i++)
+ {
+ if (ImGui::IsKeyPressed(ImGuiKey(i), false))
+ {
+ int imKey;
+#ifdef SDL_h_
+ imKey = i;
+#elif WIN32
+ imKey = MapVirtualKeyA(i, MAPVK_VK_TO_VSC);
+#else
+ imKey = i;
+#endif
+ keyDown[imKey - ImGuiKey_NamedKey_BEGIN] = !keyDown[imKey - ImGuiKey_NamedKey_BEGIN];
+ }
+ }
+ for (unsigned int y = 0; y < 6; y++)
+ {
+ int x = 0;
+ ImGui::BeginGroup();
+ while (Keys[y][x].lib)
+ {
+ const Key& key = Keys[y][x];
+ const float ofs = key.offset + (x?4.f:0.f);
+
+ const float width = key.width;
+ if (x)
+ {
+ ImGui::SameLine(0.f, ofs);
+ }
+ else
+ {
+ if (ofs >= 1.f)
+ {
+ ImGui::Indent(ofs);
+ }
+ }
+#ifdef SDL_h_
+ bool& butSwtch = keyDown[key.scanCodePage7];
+#elif WIN32
+ bool& butSwtch = keyDown[key.scanCodePage1];
+#else
+#error
+#endif
+ ImGui::PushStyleColor(ImGuiCol_Button, butSwtch ? 0xFF1040FF : 0x80000000);
+ if (ImGui::Button(Keys[y][x].lib, ImVec2(width, 40)))
+ {
+ butSwtch = !butSwtch;
+ }
+ ImGui::PopStyleColor();
+ x++;
+ }
+ ImGui::EndGroup();
+ }
+ ImGui::InvisibleButton("space", ImVec2(10, 55));
+ ImGui::BeginChildFrame(18, ImVec2(540, 40));
+ ImGui::Text("%s :", hotkey[editingHotkey].functionName);
+ ImGui::SameLine();
+ ImGui::TextWrapped("%s", hotkey[editingHotkey].functionLib);
+ ImGui::EndChildFrame();
+ ImGui::SameLine();
+ int keyDownCount = 0;
+ for (auto d : keyDown)
+ {
+ keyDownCount += d ? 1 : 0;
+ }
+ if (ImGui::Button("Clear", ImVec2(80, 40)))
+ {
+ memset(keyDown, 0, sizeof(keyDown));
+ }
+ ImGui::SameLine();
+ if (keyDownCount && keyDownCount < 5)
+ {
+ if (ImGui::Button("Set", ImVec2(80, 40)))
+ {
+ unsigned char scanCodes[4] = { 0xFF, 0xFF, 0xFF, 0xFF };
+ unsigned char order[4] = { 0xFF, 0xFF, 0xFF, 0xFF };
+ int scanCodeCount = 0;
+ hotkey[editingHotkey].functionKeys = 0;
+ for (int i = 1; i < sizeof(keyDown); i++)
+ {
+ if (keyDown[i])
+ {
+ scanCodes[scanCodeCount] = (unsigned char)i;
+ order[scanCodeCount] = (unsigned char)GetKeyForScanCode(i).order;
+ scanCodeCount++;
+ }
+ }
+
+ hotkey[editingHotkey].functionKeys = GetOrderedScanCodes(scanCodes, order);
+ }
+ ImGui::SameLine(0.f, 20.f);
+ }
+ else
+ {
+ ImGui::SameLine(0.f, 100.f);
+ }
+
+ if (ImGui::Button("Done", ImVec2(80, 40))) { ImGui::CloseCurrentPopup(); }
+ ImGui::EndGroup();
+ ImGui::EndPopup();
+ }
+
+ static int GetHotKey(HotKey *hotkey, size_t hotkeyCount)
+ {
+ static unsigned int lastHotKey = 0xFFFFFFFF;
+ unsigned char scanCodes[4] = { 0xFF, 0xFF, 0xFF, 0xFF };
+ unsigned char order[4] = { 0xFF, 0xFF, 0xFF, 0xFF };
+ int scanCodeCount = 0;
+ for (int i = ImGuiKey_Aliases_BEGIN; i < ImGuiKey_Aliases_END; i++)
+ {
+ if (ImGui::IsKeyDown(ImGuiKey(i)))
+ {
+ int imKey;
+#ifdef SDL_h_
+ imKey = i - ImGuiKey_NamedKey_BEGIN;
+#elif WIN32
+ imKey = MapVirtualKeyA(i, MAPVK_VK_TO_VSC);
+#else
+ imKey = i;
+#endif
+ scanCodes[scanCodeCount] = (unsigned char)imKey;
+ order[scanCodeCount] = (unsigned char)GetKeyForScanCode(imKey).order;
+ scanCodeCount++;
+ if (scanCodeCount == 4)
+ break;
+ }
+ }
+
+ unsigned int newHotKey = GetOrderedScanCodes(scanCodes, order);
+
+ if (scanCodeCount)
+ {
+ if (newHotKey != lastHotKey)
+ {
+ for (size_t i = 0; i < hotkeyCount; i++)
+ {
+ if (hotkey[i].functionKeys == newHotKey)
+ {
+ lastHotKey = newHotKey;
+ return int(i);
+ }
+ }
+ lastHotKey = 0xFFFFFFFF;
+ }
+ return -1;
+ }
+ lastHotKey = 0xFFFFFFFF;
+ return -1;
+ }
+};
\ No newline at end of file
diff --git a/src/main.cpp b/src/main.cpp
index 4bd56a2..62d0374 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -1,12 +1,12 @@
#include
-#include |
+#include |
#include |
int main(int argc, char** argv) {
// init GL context
td::Display display(1920, 1080, "Tower-Defense 2");
- display.ChangeState();
+ display.ChangeState();
td::Timer timer;
while (!display.IsCloseRequested()) {
diff --git a/src/td/display/state/DebugWorldState.cpp b/src/td/display/state/DebugWorldState.cpp
index 7baab80..d3ce354 100644
--- a/src/td/display/state/DebugWorldState.cpp
+++ b/src/td/display/state/DebugWorldState.cpp
@@ -6,6 +6,7 @@
#include |
#include |
#include |
+#include |
#include |
#include |
#include |
@@ -22,6 +23,8 @@
#include |
#include |
+#include
+
namespace td {
DebugWorldState::DebugWorldState(Display& a_Display) : DisplayState(a_Display) {
@@ -41,6 +44,7 @@ DebugWorldState::DebugWorldState(Display& a_Display) : DisplayState(a_Display) {
m_Renderer.AddRenderer(m_Camera, clientWorld);
m_Renderer.AddRenderer(m_Camera, clientWorld);
m_Renderer.AddRenderer(m_Camera, clientWorld);
+ m_Renderer.AddRenderer();
auto& list = m_Renderer.AddRenderer(m_Client->GetPlayers());
@@ -52,7 +56,7 @@ DebugWorldState::DebugWorldState(Display& a_Display) : DisplayState(a_Display) {
});
list.OnPlayerKick.Connect([this](PlayerID a_Player) {
- auto it = std::find_if(m_FakeClients.begin(), m_FakeClients.end(), [a_Player](auto& clientPtr){
+ auto it = std::find_if(m_FakeClients.begin(), m_FakeClients.end(), [a_Player](auto& clientPtr) {
if (!clientPtr->GetId().has_value())
return false;
return clientPtr->GetId().value() == a_Player;
diff --git a/src/td/render/renderer/HotkeysRenderer.cpp b/src/td/render/renderer/HotkeysRenderer.cpp
new file mode 100644
index 0000000..873b607
--- /dev/null
+++ b/src/td/render/renderer/HotkeysRenderer.cpp
@@ -0,0 +1,36 @@
+#include
+#include
+
+#include
+#include
+
+#include |
+
+namespace td {
+namespace render {
+
+void HotkeysRenderer::Render(float a_Lerp) {
+ ImGui::Begin("Hotkeys");
+ static std::vector hotkeys = {{"Layout", "Reorder nodes in a simpler layout", 0xFFFF261D},
+ {"Save", "Save the current graph", 0xFFFF1F1D}, {"Load", "Load an existing graph file", 0xFFFF181D},
+ {"Play/Stop", "Play or stop the animation from the current graph", 0xFFFFFF3F},
+ {"SetKey", "Make a new animation key with the current parameters values at the current time", 0xFFFFFF1F}};
+
+ // The editor is a modal window. bring it with something like that
+ if (ImGui::Button("Edit Hotkeys")) {
+ ImGui::OpenPopup("HotKeys Editor");
+ }
+ ImHotKey::Edit(hotkeys.data(), hotkeys.size(), "HotKeys Editor");
+
+ // ImHotKey also provides a way to retrieve HotKey
+ int hotkey = ImHotKey::GetHotKey(hotkeys.data(), hotkeys.size());
+ if (hotkey != -1) {
+ // handle the hotkey index!
+ }
+ ImGui::End();
+}
+
+HotkeysRenderer::HotkeysRenderer() {}
+
+} // namespace render
+} // namespace td
| | | | |