begin player auth
This commit is contained in:
@@ -71,7 +71,7 @@ DebugWorldState::DebugWorldState(Display& a_Display) : DisplayState(a_Display) {
|
||||
// client
|
||||
game::WorldPtr clientWorld = GetWorld();
|
||||
auto clientFakeSocket = client::FakeSocket::Connect(serverFakeSocket);
|
||||
m_Client = std::make_unique<client::Client>(clientFakeSocket);
|
||||
m_Client = std::make_unique<client::Client>(clientFakeSocket, "Player0");
|
||||
|
||||
// render
|
||||
m_Renderer.AddRenderer<render::WorldRenderer>(m_Camera, *clientWorld);
|
||||
|
||||
Reference in New Issue
Block a user