begin player auth

This commit is contained in:
2025-08-15 11:25:35 +02:00
parent 833173b5e8
commit a50898a88b
16 changed files with 139 additions and 40 deletions

View File

@@ -71,7 +71,7 @@ DebugWorldState::DebugWorldState(Display& a_Display) : DisplayState(a_Display) {
// client
game::WorldPtr clientWorld = GetWorld();
auto clientFakeSocket = client::FakeSocket::Connect(serverFakeSocket);
m_Client = std::make_unique<client::Client>(clientFakeSocket);
m_Client = std::make_unique<client::Client>(clientFakeSocket, "Player0");
// render
m_Renderer.AddRenderer<render::WorldRenderer>(m_Camera, *clientWorld);