begin player auth
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@@ -1,5 +1,5 @@
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#include <server/ServerState.h>
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#include <server/Server.h>
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#include <server/ServerState.h>
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#include <td/common/StateMachine.h>
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@@ -8,6 +8,8 @@ namespace server {
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ServerState::ServerState(Server& a_Server) : Server::State(a_Server) {
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Connect(m_StateMachine.m_Socket->OnReceive, std::bind(&ServerState::HandlePacket, this, std::placeholders::_1, std::placeholders::_2));
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Connect(m_StateMachine.m_Socket->OnPlayerJoin, std::bind(&ServerState::OnPlayerJoin, this, std::placeholders::_1, std::placeholders::_2));
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Connect(m_StateMachine.m_Socket->OnPlayerLeave, std::bind(&ServerState::OnPlayerLeave, this, std::placeholders::_1));
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}
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ServerState::~ServerState() {}
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@@ -21,4 +23,4 @@ void ServerState::BroadcastPacket(const protocol::PacketBase& a_Packet) {
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}
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} // namespace server
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} // namespace
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} // namespace td
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