begin player auth

This commit is contained in:
2025-08-15 11:25:35 +02:00
parent 833173b5e8
commit a50898a88b
16 changed files with 139 additions and 40 deletions

View File

@@ -0,0 +1,24 @@
#include <server/ConnectionHandler.h>
#include <iostream>
namespace td {
namespace server {
ConnectionHandler::ConnectionHandler(IServerSocket& a_Server, PlayerID a_Player) : m_Server(a_Server), m_Player(a_Player) {}
void ConnectionHandler::Handle(const protocol::packets::PlayerLoginPacket& a_Packet) {
std::cout << "[Server] " << a_Packet->m_PlayerName << " tried to join !\n";
protocol::PlayerInfo pInfo{m_Player, a_Packet->m_PlayerName};
m_Server.OnPlayerJoin(m_Player, pInfo);
m_Server.Broadcast(protocol::packets::PlayerJoinPacket(pInfo));
// TODO: send already existing players
}
void ConnectionHandler::Handle(const protocol::packets::DisconnectPacket& a_Packet) {
std::cout << "[Server] " << +m_Player << " wants to disconnect !\n";
m_Server.Disconnect(m_Player);
}
} // namespace server
} // namespace td

View File

@@ -1,20 +1,25 @@
#include <server/IServerSocket.h>
#include <server/ConnectionHandler.h>
namespace td {
namespace server {
void IServerSocket::OnConnectPeer(PeerID a_PeerId) {
// here, the client is not a player yet (we need to wait for auth)
m_Ids.AddConnection(a_PeerId);
OnConnect(m_Ids.GetPlayerId(a_PeerId));
}
void IServerSocket::OnDisconnectPeer(PeerID a_PeerId) {
OnDisconnect(m_Ids.GetPlayerId(a_PeerId));
OnPlayerLeave(m_Ids.GetPlayerId(a_PeerId));
m_Ids.RemovePeer(a_PeerId);
}
void IServerSocket::OnReceivePeer(PeerID a_PeerId, const protocol::PacketBase& a_Packet) {
OnReceive(m_Ids.GetPlayerId(a_PeerId), a_Packet);
auto playerId = m_Ids.GetPlayerId(a_PeerId);
ConnectionHandler handler(*this, playerId);
a_Packet.Dispatch(handler);
OnReceive(playerId, a_Packet);
}
void IServerSocket::Send(PlayerID a_PlayerId, const protocol::PacketBase& a_Packet) {
@@ -27,5 +32,9 @@ void IServerSocket::Broadcast(const protocol::PacketBase& a_Packet) {
}
}
void IServerSocket::Disconnect(PlayerID a_PlayerId) {
OnDisconnectPeer(m_Ids.GetPeerId(a_PlayerId));
}
} // namespace server
} // namespace td

View File

@@ -1,5 +1,5 @@
#include <server/ServerState.h>
#include <server/Server.h>
#include <server/ServerState.h>
#include <td/common/StateMachine.h>
@@ -8,6 +8,8 @@ namespace server {
ServerState::ServerState(Server& a_Server) : Server::State(a_Server) {
Connect(m_StateMachine.m_Socket->OnReceive, std::bind(&ServerState::HandlePacket, this, std::placeholders::_1, std::placeholders::_2));
Connect(m_StateMachine.m_Socket->OnPlayerJoin, std::bind(&ServerState::OnPlayerJoin, this, std::placeholders::_1, std::placeholders::_2));
Connect(m_StateMachine.m_Socket->OnPlayerLeave, std::bind(&ServerState::OnPlayerLeave, this, std::placeholders::_1));
}
ServerState::~ServerState() {}
@@ -21,4 +23,4 @@ void ServerState::BroadcastPacket(const protocol::PacketBase& a_Packet) {
}
} // namespace server
} // namespace
} // namespace td