begin player auth
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@@ -66,12 +66,18 @@ using WorldDataPacket = PacketMessage<pdata::WorldData, PacketID::WorldData>;
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} // namespace packets
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using AllPackets = std::tuple<packets::BeginGamePacket, packets::ChatMessagePacket, packets::DisconnectPacket,
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packets::KeepAlivePacket, packets::LockStepRequestPacket, packets::LockStepResponsePacket, packets::LockStepsPacket, packets::LoggingSuccessPacket, packets::PlaceTowerPacket,
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packets::PlayerJoinPacket, packets::PlayerLeavePacket, packets::PlayerLoginPacket, packets::PredictCommandPacket,
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packets::SpawnTroopPacket, packets::WorldHeaderPacket, packets::WorldDataPacket>;
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using AllPackets =
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std::tuple<packets::BeginGamePacket, packets::ChatMessagePacket, packets::DisconnectPacket, packets::KeepAlivePacket,
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packets::LockStepRequestPacket, packets::LockStepResponsePacket, packets::LockStepsPacket, packets::LoggingSuccessPacket,
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packets::PlaceTowerPacket, packets::PlayerJoinPacket, packets::PlayerLeavePacket, packets::PlayerLoginPacket,
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packets::PredictCommandPacket, packets::SpawnTroopPacket, packets::WorldHeaderPacket, packets::WorldDataPacket>;
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class PacketHandler : public sp::GenericHandler<AllPackets> {};
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class PacketHandler : public sp::GenericHandler<AllPackets> {
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public:
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void HandleBase(const PacketBase& a_Packet) {
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a_Packet.Dispatch(*this);
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}
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};
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using PacketDispatcher = sp::MessageDispatcher<PacketBase>;
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