begin player auth
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@@ -9,13 +9,15 @@ namespace server {
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class IServerSocket {
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public:
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utils::Signal<PlayerID> OnConnect;
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utils::Signal<PlayerID> OnDisconnect;
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utils::Signal<PlayerID, const protocol::PlayerInfo&> OnPlayerJoin;
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utils::Signal<PlayerID> OnPlayerLeave;
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utils::Signal<PlayerID, const protocol::PacketBase&> OnReceive;
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void Send(PlayerID a_PlayerId, const protocol::PacketBase& a_Packet);
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void Broadcast(const protocol::PacketBase& a_Packet);
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void Disconnect(PlayerID a_PlayerId);
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IServerSocket() {}
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virtual ~IServerSocket() {}
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