begin player auth
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24
include/server/ConnectionHandler.h
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24
include/server/ConnectionHandler.h
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#pragma once
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#include <server/Server.h>
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namespace td {
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namespace server {
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class IServerSocket;
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class ConnectionHandler : public protocol::PacketHandler {
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private:
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IServerSocket& m_Server;
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PlayerID m_Player;
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public:
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ConnectionHandler(IServerSocket& a_Server, PlayerID a_Player);
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~ConnectionHandler() = default;
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virtual void Handle(const protocol::packets::PlayerLoginPacket& a_Packet) override;
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virtual void Handle(const protocol::packets::DisconnectPacket& a_Packet) override;
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};
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} // namespace server
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} // namespace td
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