begin player auth
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@@ -13,7 +13,7 @@ class Client : public StateMachine<Client, void, float> {
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std::shared_ptr<IClientSocket> m_Socket;
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public:
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Client(const std::shared_ptr<IClientSocket>& a_Socket) : m_Socket(a_Socket) {}
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Client(const std::shared_ptr<IClientSocket>& a_Socket, const std::string& a_PlayerName);
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void SendPacket(const protocol::PacketBase& a_Packet);
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