PlayerManager
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@@ -1,12 +1,9 @@
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#include <server/IServerSocket.h>
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#include <server/ConnectionHandler.h>
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namespace td {
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namespace server {
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IServerSocket::IServerSocket() {
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RegisterHandler([this](PlayerID a_PlayerId) { return std::make_unique<ConnectionHandler>(*this, a_PlayerId); });
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}
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void IServerSocket::RegisterHandler(const PlayerPacketHandler& a_Handler) {
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