serversimulation

This commit is contained in:
2025-08-04 12:47:27 +02:00
parent df79a35eae
commit 9c5ad07747
2 changed files with 51 additions and 2 deletions

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@@ -1,21 +1,34 @@
#pragma once
#include <mutex>
#include <td/game/World.h>
namespace td {
namespace sim {
// TODO: OnEnd signal
class ServerSimulation {
/**
* \note This class is thread safe
*/
class ServerSimulation : public protocol::CommandHandler {
private:
std::mutex m_Mutex;
game::World& m_World;
std::uint64_t m_StepTime;
std::uint64_t m_CurrentTime;
std::vector<td::protocol::LockStep> m_History;
using protocol::CommandHandler::Handle;
public:
ServerSimulation(game::World& a_World, std::uint64_t a_StepTime);
void Update();
protocol::packets::LockStepsPacket Update();
// no checks are done !
virtual void Handle(const protocol::commands::SpawnTroopCommand& a_SpawnTroop) override;
virtual void Handle(const protocol::commands::PlaceTowerCommand& a_PlaceTower) override;
};
} // namespace sim

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@@ -0,0 +1,36 @@
#include <td/simulation/ServerSimulation.h>
namespace td {
namespace sim {
ServerSimulation::ServerSimulation(game::World& a_World, std::uint64_t a_StepTime) :
m_World(a_World), m_StepTime(a_StepTime), m_CurrentTime(0) {}
protocol::packets::LockStepsPacket ServerSimulation::Update() {
std::lock_guard<std::mutex> lock(m_Mutex);
m_World.Tick(m_History[m_CurrentTime], FpFloat(m_StepTime) / FpFloat(1000));
m_CurrentTime++;
std::array<protocol::LockStep, LOCKSTEP_BUFFER_SIZE> nextSteps;
std::copy(m_History.begin() + m_CurrentTime, m_History.begin() + m_CurrentTime + nextSteps.size(), nextSteps.begin());
return {m_CurrentTime, std::move(nextSteps)};
}
template<typename T>
void AddToCommandHistory(protocol::LockStep& a_LockStep, const T& a_Cmd) {
a_LockStep.push_back({std::make_shared<T>(a_Cmd)});
}
void ServerSimulation::Handle(const protocol::commands::SpawnTroopCommand& a_SpawnTroop) {
std::lock_guard<std::mutex> lock(m_Mutex);
AddToCommandHistory(m_History[m_CurrentTime + LOCKSTEP_BUFFER_SIZE], a_SpawnTroop);
}
void ServerSimulation::Handle(const protocol::commands::PlaceTowerCommand& a_PlaceTower) {
std::lock_guard<std::mutex> lock(m_Mutex);
AddToCommandHistory(m_History[m_CurrentTime + LOCKSTEP_BUFFER_SIZE], a_PlaceTower);
}
} // namespace sim
} // namespace td