renderer template shader

This commit is contained in:
2025-07-17 21:57:06 +02:00
parent 74848fbd78
commit 9a3356eb16
5 changed files with 24 additions and 26 deletions

View File

@@ -12,20 +12,6 @@ void BasicRenderer::Render(const GL::VertexArray& a_Vao) {
a_Vao.Unbind();
}
Renderer::Renderer(std::unique_ptr<shader::CameraShaderProgram>&& a_Shader, Camera& a_Camera) :
m_Shader(std::move(a_Shader)), m_Camera(a_Camera) {
a_Camera.OnPerspectiveChange.Connect([this]() {
m_Shader->Start();
m_Shader->SetProjectionMatrix(m_Camera.GetProjectionMatrix());
});
a_Camera.OnViewChange.Connect([this]() {
m_Shader->Start();
m_Shader->SetViewMatrix(m_Camera.GetViewMatrix());
});
}
RenderPipeline::RenderPipeline() {
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);

View File

@@ -7,7 +7,7 @@
namespace td {
namespace render {
WorldRenderer::WorldRenderer(Camera& a_Camera, const game::World& a_World) : Renderer(std::make_unique<shader::WorldShader>(), a_Camera), m_World(a_World) {
WorldRenderer::WorldRenderer(Camera& a_Camera, const game::World& a_World) : Renderer(a_Camera), m_World(a_World) {
m_WorldVao = std::make_unique<GL::VertexArray>(std::move(WorldLoader::LoadWorldModel(&a_World)));
}