server state test
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@@ -18,16 +18,13 @@ class IServerState {
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virtual void OnPlayerJoin(PlayerID a_Id) = 0;
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virtual void OnPlayerLeave(PlayerID a_Id) = 0;
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IServerState(IServerSocket& a_Server);
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virtual ~IServerState() {}
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IServerState();
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virtual ~IServerState();
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private:
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IServerSocket& m_Socket;
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Server* m_Server;
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void SetServer(Server* a_Server) {
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m_Server = a_Server;
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}
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void SetServer(Server* a_Server);
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friend class Server;
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};
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