refactor rendering

This commit is contained in:
2025-07-16 13:38:02 +02:00
parent 1bee6aed9c
commit 9667454811
14 changed files with 130 additions and 105 deletions

View File

@@ -7,28 +7,17 @@
namespace td {
namespace render {
WorldRenderer::WorldRenderer(Camera& a_Camera, const game::World& a_World) : Renderer(a_Camera), m_World(a_World) {
WorldRenderer::WorldRenderer(Camera& a_Camera, const game::World& a_World) : Renderer(std::make_unique<shader::WorldShader>(), a_Camera), m_World(a_World) {
m_WorldVao = std::make_unique<GL::VertexArray>(std::move(WorldLoader::LoadWorldModel(&a_World)));
a_Camera.BindListener(this);
}
WorldRenderer::~WorldRenderer() {}
void WorldRenderer::Render() {
m_Shader.Start();
m_Shader->Start();
Renderer::Render(*m_WorldVao);
ImGui::ShowDemoWindow();
}
void WorldRenderer::OnPerspectiveChange() {
m_Shader.Start();
m_Shader.SetProjectionMatrix(m_Camera.GetProjectionMatrix());
}
void WorldRenderer::OnViewChange() {
m_Shader.Start();
m_Shader.SetViewMatrix(m_Camera.GetViewMatrix());
}
} // namespace render
} // namespace td