refactor rendering
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@@ -196,7 +196,7 @@ int main(int argc, char** argv) {
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td::render::Camera cam;
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td::render::RenderPipeline renderer;
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renderer.AddRenderer(std::make_unique<td::render::WorldRenderer>(cam, w));
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renderer.AddRenderer<td::render::WorldRenderer>(cam, w);
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cam.SetCamPos({77, 25, 13});
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cam.UpdatePerspective(display.GetAspectRatio());
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