refactor rendering
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@@ -2,16 +2,15 @@
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#include <td/game/World.h>
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#include <td/render/Renderer.h>
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#include <td/render/shader/WorldShader.h>
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#include <td/render/loader/GLLoader.h>
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#include <td/render/shader/WorldShader.h>
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namespace td {
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namespace render {
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class WorldRenderer : public Renderer, public ICameraListener {
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class WorldRenderer : public Renderer {
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private:
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const game::World& m_World;
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shader::WorldShader m_Shader;
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std::unique_ptr<GL::VertexArray> m_WorldVao;
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public:
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@@ -19,9 +18,6 @@ class WorldRenderer : public Renderer, public ICameraListener {
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virtual ~WorldRenderer();
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virtual void Render() override;
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virtual void OnPerspectiveChange() override;
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virtual void OnViewChange() override;
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};
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} // namespace render
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