refactor rendering

This commit is contained in:
2025-07-16 13:38:02 +02:00
parent 1bee6aed9c
commit 9667454811
14 changed files with 130 additions and 105 deletions

View File

@@ -2,16 +2,15 @@
#include <td/game/World.h>
#include <td/render/Renderer.h>
#include <td/render/shader/WorldShader.h>
#include <td/render/loader/GLLoader.h>
#include <td/render/shader/WorldShader.h>
namespace td {
namespace render {
class WorldRenderer : public Renderer, public ICameraListener {
class WorldRenderer : public Renderer {
private:
const game::World& m_World;
shader::WorldShader m_Shader;
std::unique_ptr<GL::VertexArray> m_WorldVao;
public:
@@ -19,9 +18,6 @@ class WorldRenderer : public Renderer, public ICameraListener {
virtual ~WorldRenderer();
virtual void Render() override;
virtual void OnPerspectiveChange() override;
virtual void OnViewChange() override;
};
} // namespace render