fix warnings + cland-tidy
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27
.clang-tidy
Normal file
27
.clang-tidy
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@@ -0,0 +1,27 @@
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Checks: >-
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-*,
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readability-identifier-naming,
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readability-redundant-string-cstr,
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readability-redundant-string-init,
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readability-simplify-boolean-expr,
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performance-unnecessary-value-param,
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performance-unnecessary-copy-initialization,
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performance-for-range-copy,
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performance-implicit-conversion-in-loop,
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CheckOptions:
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- key: readability-identifier-naming.PrivateMemberPrefix
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value: 'm_'
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- key: readability-identifier-naming.ClassConstantCase
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value: aNy_CasE
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# an empty *Prefix needs a *Case to work
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- key: readability-identifier-naming.ClassConstantPrefix
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value: ''
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#- key: readability-identifier-naming.PrivateMemberCase
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# value: CamelCase
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#- key: readability-identifier-naming.FunctionCase
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# value: CamelCase
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#- key: readability-identifier-naming.EnumCase
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# value: camelBack
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WarningsAsErrors: '*'
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FormatStyle: 'file'
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@@ -17,7 +17,7 @@ class Spawn : public utils::shape::Rectangle {
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private:
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Direction m_Direction;
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public:
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Spawn() {
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Spawn() : m_Direction(Direction::PositiveX) {
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SetWidth(5);
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SetHeight(5);
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}
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@@ -88,7 +88,7 @@ class World {
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return m_CurrentState.m_Mobs;
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}
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const Color* GetTileColor(TilePtr tile) const;
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const Color* GetTileColor(const TilePtr& tile) const;
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Team& GetRedTeam() {
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return m_CurrentState.m_Teams[static_cast<std::uint8_t>(TeamColor::Red)];
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@@ -39,6 +39,7 @@ static constexpr Color BLUE{0, 0, 255};
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struct Tile {
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virtual TileType GetType() const = 0;
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virtual ~Tile() = default;
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};
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struct TowerTile : Tile {
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@@ -30,7 +30,7 @@ private:
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Point m_Center;
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float m_Width, m_Height;
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public:
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Rectangle() {}
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Rectangle() : m_Center(), m_Width(0), m_Height(0) {}
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const Point& GetCenter() const { return m_Center; }
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float GetCenterX() const { return m_Center.GetX(); }
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@@ -16,7 +16,7 @@ struct RenderData {
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GL::VertexArray LoadMobModel();
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GL::VertexArray LoadWorldModel(const td::game::World* world);
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GL::VertexArray LoadTileSelectModel();
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RenderData LoadTowerModel(game::TowerPtr tower);
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RenderData LoadTowerModel(const game::TowerPtr& tower);
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} // namespace WorldLoader
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@@ -13,6 +13,7 @@ namespace sim {
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class IWorldSystem {
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public:
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virtual void Tick(const game::World& a_World, WorldSnapshot& a_State, FpFloat a_Delta) = 0;
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virtual ~IWorldSystem() = default;
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};
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class WorldTicker {
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@@ -32,7 +33,7 @@ class WorldTicker {
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template <typename T>
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void AddSystem() {
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m_Systems.push_back(std::move(std::make_unique<T>()));
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m_Systems.push_back(std::make_unique<T>());
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}
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};
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@@ -16,6 +16,7 @@
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class WorldApply : public td::protocol::PacketHandler {
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private:
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td::game::World& m_World;
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using td::protocol::PacketHandler::Handle;
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public:
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WorldApply(td::game::World& a_World) : m_World(a_World) {}
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@@ -23,6 +24,7 @@ class WorldApply : public td::protocol::PacketHandler {
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void Handle(const td::protocol::packets::WorldHeaderPacket& a_Header) override {
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m_World.LoadMap(*a_Header);
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}
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void Handle(const td::protocol::packets::WorldDataPacket& a_Data) override {
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m_World.LoadMap(*a_Data);
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}
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@@ -7,7 +7,7 @@ namespace game {
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World::World() : m_CurrentState{.m_Teams{Team{TeamColor::Red}, Team{TeamColor::Blue}}}, m_NextState{.m_Teams{Team{TeamColor::Red}, Team{TeamColor::Blue}}} {}
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const Color* World::GetTileColor(TilePtr tile) const {
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const Color* World::GetTileColor(const TilePtr& tile) const {
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switch (tile->GetType()) {
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case TileType::Tower: {
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TowerTile* towerTile = dynamic_cast<TowerTile*>(tile.get());
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@@ -11,7 +11,7 @@ namespace render {
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namespace WorldLoader {
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const static int POSITION_VERTEX_SIZE = 3;
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const static int TEXTURE_VERTEX_SIZE = 2;
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// const static int TEXTURE_VERTEX_SIZE = 2;
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GL::VertexArray LoadWorldModel(const td::game::World* world) {
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std::vector<float> positions;
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@@ -173,7 +173,7 @@ GL::VertexArray LoadTileSelectModel() {
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return tileSelectVao;
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}
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RenderData LoadTowerModel(game::TowerPtr tower) {
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RenderData LoadTowerModel(const game::TowerPtr& tower) {
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RenderData renderData;
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float towerX, towerDX;
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@@ -6,7 +6,7 @@ namespace td {
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namespace render {
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EntityRenderer::EntityRenderer(Camera& a_Camera, const game::World& a_World) : Renderer(a_Camera), m_World(a_World) {
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m_EntityVao = std::make_unique<GL::VertexArray>(std::move(WorldLoader::LoadMobModel()));
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m_EntityVao = std::make_unique<GL::VertexArray>(WorldLoader::LoadMobModel());
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m_Shader->Start();
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m_Shader->SetColorEffect({1, 0, 1});
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}
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@@ -109,7 +109,7 @@ unsigned int ShaderProgram::LoadShader(const std::string& source, GLenum type) {
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glCompileShader(shaderID);
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GLint compilesuccessful;
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glGetShaderiv(shaderID, GL_COMPILE_STATUS, &compilesuccessful);
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if (compilesuccessful == false) {
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if (!compilesuccessful) {
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GLsizei size;
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glGetShaderiv(shaderID, GL_INFO_LOG_LENGTH, &size);
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std::vector<char> shaderError(static_cast<std::size_t>(size));
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