fix warnings + cland-tidy

This commit is contained in:
2025-07-23 19:18:25 +02:00
parent 705671148b
commit 9477099cfc
13 changed files with 47 additions and 12 deletions

27
.clang-tidy Normal file
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@@ -0,0 +1,27 @@
Checks: >-
-*,
readability-identifier-naming,
readability-redundant-string-cstr,
readability-redundant-string-init,
readability-simplify-boolean-expr,
performance-unnecessary-value-param,
performance-unnecessary-copy-initialization,
performance-for-range-copy,
performance-implicit-conversion-in-loop,
CheckOptions:
- key: readability-identifier-naming.PrivateMemberPrefix
value: 'm_'
- key: readability-identifier-naming.ClassConstantCase
value: aNy_CasE
# an empty *Prefix needs a *Case to work
- key: readability-identifier-naming.ClassConstantPrefix
value: ''
#- key: readability-identifier-naming.PrivateMemberCase
# value: CamelCase
#- key: readability-identifier-naming.FunctionCase
# value: CamelCase
#- key: readability-identifier-naming.EnumCase
# value: camelBack
WarningsAsErrors: '*'
FormatStyle: 'file'

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@@ -17,7 +17,7 @@ class Spawn : public utils::shape::Rectangle {
private:
Direction m_Direction;
public:
Spawn() {
Spawn() : m_Direction(Direction::PositiveX) {
SetWidth(5);
SetHeight(5);
}

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@@ -88,7 +88,7 @@ class World {
return m_CurrentState.m_Mobs;
}
const Color* GetTileColor(TilePtr tile) const;
const Color* GetTileColor(const TilePtr& tile) const;
Team& GetRedTeam() {
return m_CurrentState.m_Teams[static_cast<std::uint8_t>(TeamColor::Red)];

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@@ -39,6 +39,7 @@ static constexpr Color BLUE{0, 0, 255};
struct Tile {
virtual TileType GetType() const = 0;
virtual ~Tile() = default;
};
struct TowerTile : Tile {

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@@ -30,7 +30,7 @@ private:
Point m_Center;
float m_Width, m_Height;
public:
Rectangle() {}
Rectangle() : m_Center(), m_Width(0), m_Height(0) {}
const Point& GetCenter() const { return m_Center; }
float GetCenterX() const { return m_Center.GetX(); }

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@@ -16,7 +16,7 @@ struct RenderData {
GL::VertexArray LoadMobModel();
GL::VertexArray LoadWorldModel(const td::game::World* world);
GL::VertexArray LoadTileSelectModel();
RenderData LoadTowerModel(game::TowerPtr tower);
RenderData LoadTowerModel(const game::TowerPtr& tower);
} // namespace WorldLoader

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@@ -13,6 +13,7 @@ namespace sim {
class IWorldSystem {
public:
virtual void Tick(const game::World& a_World, WorldSnapshot& a_State, FpFloat a_Delta) = 0;
virtual ~IWorldSystem() = default;
};
class WorldTicker {
@@ -32,7 +33,7 @@ class WorldTicker {
template <typename T>
void AddSystem() {
m_Systems.push_back(std::move(std::make_unique<T>()));
m_Systems.push_back(std::make_unique<T>());
}
};

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@@ -16,6 +16,7 @@
class WorldApply : public td::protocol::PacketHandler {
private:
td::game::World& m_World;
using td::protocol::PacketHandler::Handle;
public:
WorldApply(td::game::World& a_World) : m_World(a_World) {}
@@ -23,6 +24,7 @@ class WorldApply : public td::protocol::PacketHandler {
void Handle(const td::protocol::packets::WorldHeaderPacket& a_Header) override {
m_World.LoadMap(*a_Header);
}
void Handle(const td::protocol::packets::WorldDataPacket& a_Data) override {
m_World.LoadMap(*a_Data);
}

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@@ -7,7 +7,7 @@ namespace game {
World::World() : m_CurrentState{.m_Teams{Team{TeamColor::Red}, Team{TeamColor::Blue}}}, m_NextState{.m_Teams{Team{TeamColor::Red}, Team{TeamColor::Blue}}} {}
const Color* World::GetTileColor(TilePtr tile) const {
const Color* World::GetTileColor(const TilePtr& tile) const {
switch (tile->GetType()) {
case TileType::Tower: {
TowerTile* towerTile = dynamic_cast<TowerTile*>(tile.get());

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@@ -11,7 +11,7 @@ namespace render {
namespace WorldLoader {
const static int POSITION_VERTEX_SIZE = 3;
const static int TEXTURE_VERTEX_SIZE = 2;
// const static int TEXTURE_VERTEX_SIZE = 2;
GL::VertexArray LoadWorldModel(const td::game::World* world) {
std::vector<float> positions;
@@ -173,7 +173,7 @@ GL::VertexArray LoadTileSelectModel() {
return tileSelectVao;
}
RenderData LoadTowerModel(game::TowerPtr tower) {
RenderData LoadTowerModel(const game::TowerPtr& tower) {
RenderData renderData;
float towerX, towerDX;

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@@ -6,7 +6,7 @@ namespace td {
namespace render {
EntityRenderer::EntityRenderer(Camera& a_Camera, const game::World& a_World) : Renderer(a_Camera), m_World(a_World) {
m_EntityVao = std::make_unique<GL::VertexArray>(std::move(WorldLoader::LoadMobModel()));
m_EntityVao = std::make_unique<GL::VertexArray>(WorldLoader::LoadMobModel());
m_Shader->Start();
m_Shader->SetColorEffect({1, 0, 1});
}

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@@ -109,7 +109,7 @@ unsigned int ShaderProgram::LoadShader(const std::string& source, GLenum type) {
glCompileShader(shaderID);
GLint compilesuccessful;
glGetShaderiv(shaderID, GL_COMPILE_STATUS, &compilesuccessful);
if (compilesuccessful == false) {
if (!compilesuccessful) {
GLsizei size;
glGetShaderiv(shaderID, GL_INFO_LOG_LENGTH, &size);
std::vector<char> shaderError(static_cast<std::size_t>(size));

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@@ -10,6 +10,10 @@ set_languages("c++17")
set_warnings("all")
if is_mode("release") then
set_warnings("all", "error")
end
target("Tower-Defense2")
add_includedirs("include", {public = true})
set_kind("binary")