fix warnings + cland-tidy
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@@ -11,7 +11,7 @@ namespace render {
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namespace WorldLoader {
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const static int POSITION_VERTEX_SIZE = 3;
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const static int TEXTURE_VERTEX_SIZE = 2;
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// const static int TEXTURE_VERTEX_SIZE = 2;
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GL::VertexArray LoadWorldModel(const td::game::World* world) {
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std::vector<float> positions;
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@@ -173,7 +173,7 @@ GL::VertexArray LoadTileSelectModel() {
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return tileSelectVao;
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}
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RenderData LoadTowerModel(game::TowerPtr tower) {
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RenderData LoadTowerModel(const game::TowerPtr& tower) {
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RenderData renderData;
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float towerX, towerDX;
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