fix warnings + cland-tidy
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@@ -16,7 +16,7 @@ struct RenderData {
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GL::VertexArray LoadMobModel();
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GL::VertexArray LoadWorldModel(const td::game::World* world);
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GL::VertexArray LoadTileSelectModel();
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RenderData LoadTowerModel(game::TowerPtr tower);
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RenderData LoadTowerModel(const game::TowerPtr& tower);
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} // namespace WorldLoader
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