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33
include/td/display/state/DebugWorldState.h
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33
include/td/display/state/DebugWorldState.h
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#pragma once
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#include <client/Client.h>
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#include <server/Server.h>
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#include <td/display/DisplayState.h>
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#include <td/render/Renderer.h>
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#include <td/simulation/ClientSimulation.h>
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namespace td {
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class ClientHandler;
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class DebugWorldState : public DisplayState {
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private:
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render::RenderPipeline m_Renderer;
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std::unique_ptr<client::Client> m_Client;
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std::unique_ptr<server::Server> m_Server;
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std::unique_ptr<sim::ClientSimulation> m_Simulation;
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render::Camera m_Camera;
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std::unique_ptr<ClientHandler> m_ClientHandler;
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public:
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DebugWorldState(Display& a_Display);
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~DebugWorldState();
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virtual void Update(float a_Delta) override;
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protected:
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virtual void OnAspectRatioChange(float a_Ratio) override;
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virtual void OnKeyDown(SDL_Keycode a_Key) override;
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};
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} // namespace td
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