migrate main

This commit is contained in:
2025-08-10 11:49:07 +02:00
parent 6b987cf78d
commit 8bdcffcfa6
13 changed files with 276 additions and 192 deletions

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#pragma once
#include <string>
#include <SDL3/SDL_keycode.h>
#include <SDL3/SDL_video.h>
#include <td/common/StateMachine.h>
#include <td/misc/Signal.h>
namespace td {
class Display : public StateMachine<Display, void, float> {
private:
SDL_Window* m_Window;
SDL_GLContext m_GLContext;
int m_LastWidth, m_LastHeight;
float m_AspectRatio;
bool m_ShouldClose;
public:
utils::Signal<float> OnAspectRatioChange;
utils::Signal<SDL_Keycode> OnKeyDown;
Display(int a_Width, int a_Height, const std::string& a_Title);
~Display();
void PollEvents();
void Update(float a_Delta) override;
void Close();
bool IsCloseRequested() {
return m_ShouldClose;
}
float GetAspectRatio() {
return m_AspectRatio;
}
int GetWindowWidth() {
return m_LastWidth;
}
int GetWindowHeight() {
return m_LastHeight;
}
};
} // namespace td

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#pragma once
#include <td/display/Display.h>
#include <td/misc/SlotGuard.h>
namespace td {
class DisplayState : public Display::State, private utils::SlotGuard {
public:
DisplayState(Display& a_Display);
virtual ~DisplayState() {}
protected:
virtual void OnAspectRatioChange(float a_Ratio) {}
virtual void OnKeyDown(SDL_Keycode a_Key) {}
};
} // namespace td

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#pragma once
#include <client/Client.h>
#include <server/Server.h>
#include <td/display/DisplayState.h>
#include <td/render/Renderer.h>
#include <td/simulation/ClientSimulation.h>
namespace td {
class ClientHandler;
class DebugWorldState : public DisplayState {
private:
render::RenderPipeline m_Renderer;
std::unique_ptr<client::Client> m_Client;
std::unique_ptr<server::Server> m_Server;
std::unique_ptr<sim::ClientSimulation> m_Simulation;
render::Camera m_Camera;
std::unique_ptr<ClientHandler> m_ClientHandler;
public:
DebugWorldState(Display& a_Display);
~DebugWorldState();
virtual void Update(float a_Delta) override;
protected:
virtual void OnAspectRatioChange(float a_Ratio) override;
virtual void OnKeyDown(SDL_Keycode a_Key) override;
};
} // namespace td