migrate main
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@@ -15,6 +15,8 @@ class Client : public StateMachine<Client, void, float> {
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public:
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Client(const std::shared_ptr<IClientSocket>& a_Socket) : m_Socket(a_Socket) {}
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void SendPacket(const protocol::PacketBase& a_Packet);
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friend class ClientState;
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};
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@@ -10,6 +10,7 @@ namespace client {
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class GameState : public ClientState {
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private:
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std::shared_ptr<game::World> m_World;
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// sim::ClientSimulation m_Simulation;
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public:
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GameState(Client& a_Client, const std::shared_ptr<game::World>& a_World);
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