refactor IServerSocket
This commit is contained in:
@@ -16,7 +16,7 @@
|
||||
#include <sp/io/StdIo.h>
|
||||
|
||||
#include <server/Server.h>
|
||||
#include <server/socket/TcpSocket.h>
|
||||
#include <server/socket/FakeSocket.h>
|
||||
#include <server/state/LobbyState.h>
|
||||
|
||||
class WorldApply : public td::protocol::PacketHandler {
|
||||
@@ -133,7 +133,7 @@ int main(int argc, char** argv) {
|
||||
|
||||
|
||||
// server
|
||||
auto socket = std::make_shared<td::server::TcpSocket>();
|
||||
auto socket = std::make_shared<td::server::FakeSocket>();
|
||||
td::server::Server server(socket);
|
||||
server.UpdateState(std::make_shared<td::server::LobbyState>());
|
||||
server.Update(1.0f);
|
||||
|
||||
Reference in New Issue
Block a user