refactor IServerSocket
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@@ -13,7 +13,7 @@ class IServerSocket {
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utils::Signal<PlayerID> OnDisconnect;
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utils::Signal<PlayerID, const protocol::PacketBase&> OnReceive;
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virtual void Send(PlayerID, const protocol::PacketBase&) = 0;
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void Send(PlayerID a_PlayerId, const protocol::PacketBase& a_Packet);
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IServerSocket() {}
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virtual ~IServerSocket() {}
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@@ -25,6 +25,7 @@ class IServerSocket {
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void OnConnectPeer(PeerID a_PeerId);
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void OnDisconnectPeer(PeerID a_PeerId);
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void OnReceivePeer(PeerID a_PeerId, const protocol::PacketBase& a_Packet);
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virtual void SendPeer(PeerID a_PeerId, const protocol::PacketBase& a_Packet) = 0;
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};
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} // namespace server
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