send world to client

This commit is contained in:
2025-08-22 11:41:58 +02:00
parent 20acbc0499
commit 7d58b881b2
22 changed files with 217 additions and 107 deletions

View File

@@ -1,6 +1,7 @@
#include <td/game/World.h>
#include <td/simulation/WorldTicker.h>
#include <td/protocol/packet/PacketSerialize.h>
namespace td {
namespace game {
@@ -14,7 +15,7 @@ class ColorTileVisitor : public TileHandler {
ColorTileVisitor(const World& a_World) : m_World(a_World), m_Result(nullptr) {}
virtual void Handle(const EmptyTile& a_Tile) override {}
virtual void Handle(const TowerTile& a_Tile) override {
m_Result = &m_World.GetTowerTileColorPalette()[a_Tile->m_ColorPaletteRef];
}
@@ -62,6 +63,16 @@ bool World::LoadMap(const protocol::pdata::WorldHeader& a_WorldHeader) {
return true;
}
protocol::packets::WorldHeaderPacket World::GetPacketHeader() const {
return protocol::packets::WorldHeaderPacket(m_TowerPlacePalette, m_WalkablePalette, m_DecorationPalette, m_Background,
m_SpawnColorPalette, m_TilePalette, GetRedTeam().GetSpawn(), GetBlueTeam().GetSpawn(), GetRedTeam().GetCastle(),
GetBlueTeam().GetCastle());
}
protocol::packets::WorldDataPacket World::GetPacketData() const {
return protocol::packets::WorldDataPacket(m_Chunks);
}
bool World::LoadMap(const protocol::pdata::WorldData& a_WorldData) {
m_Chunks = a_WorldData.m_Chunks;
return true;