send world to client
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@@ -19,10 +19,11 @@ void IServerSocket::UnregisterHandler(const PlayerPacketHandler& a_Handler) {
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void IServerSocket::OnConnectPeer(PeerID a_PeerId) {
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// here, the client is not a player yet (we need to wait for auth)
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m_Ids.AddConnection(a_PeerId);
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OnPlayerConnect(m_Ids.GetPlayerId(a_PeerId));
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}
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void IServerSocket::OnDisconnectPeer(PeerID a_PeerId) {
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OnPlayerLeave(m_Ids.GetPlayerId(a_PeerId));
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OnPlayerDisconnect(m_Ids.GetPlayerId(a_PeerId));
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m_Ids.RemovePeer(a_PeerId);
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}
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