send world to client

This commit is contained in:
2025-08-22 11:41:58 +02:00
parent 20acbc0499
commit 7d58b881b2
22 changed files with 217 additions and 107 deletions

View File

@@ -19,10 +19,11 @@ void IServerSocket::UnregisterHandler(const PlayerPacketHandler& a_Handler) {
void IServerSocket::OnConnectPeer(PeerID a_PeerId) {
// here, the client is not a player yet (we need to wait for auth)
m_Ids.AddConnection(a_PeerId);
OnPlayerConnect(m_Ids.GetPlayerId(a_PeerId));
}
void IServerSocket::OnDisconnectPeer(PeerID a_PeerId) {
OnPlayerLeave(m_Ids.GetPlayerId(a_PeerId));
OnPlayerDisconnect(m_Ids.GetPlayerId(a_PeerId));
m_Ids.RemovePeer(a_PeerId);
}