send world to client

This commit is contained in:
2025-08-22 11:41:58 +02:00
parent 20acbc0499
commit 7d58b881b2
22 changed files with 217 additions and 107 deletions

View File

@@ -0,0 +1,24 @@
#include <client/state/LobbyState.h>
#include <client/state/GameState.h>
namespace td {
namespace client {
LobbyState::LobbyState(Client& a_Client) : ClientState(a_Client), m_World(std::make_shared<game::World>()) {}
LobbyState::~LobbyState() {}
void LobbyState::Handle(const protocol::packets::WorldHeaderPacket& a_Packet) {
m_World->LoadMap(*a_Packet);
}
void LobbyState::Handle(const protocol::packets::WorldDataPacket& a_Packet) {
m_World->LoadMap(*a_Packet);
ChangeState<GameState>(m_World, STEP_TIME);
}
void LobbyState::Update(float a_Delta) {}
} // namespace client
} // namespace td