send world to client
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24
src/client/state/LobbyState.cpp
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24
src/client/state/LobbyState.cpp
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#include <client/state/LobbyState.h>
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#include <client/state/GameState.h>
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namespace td {
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namespace client {
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LobbyState::LobbyState(Client& a_Client) : ClientState(a_Client), m_World(std::make_shared<game::World>()) {}
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LobbyState::~LobbyState() {}
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void LobbyState::Handle(const protocol::packets::WorldHeaderPacket& a_Packet) {
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m_World->LoadMap(*a_Packet);
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}
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void LobbyState::Handle(const protocol::packets::WorldDataPacket& a_Packet) {
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m_World->LoadMap(*a_Packet);
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ChangeState<GameState>(m_World, STEP_TIME);
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}
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void LobbyState::Update(float a_Delta) {}
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} // namespace client
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} // namespace td
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