send world to client
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@@ -2,8 +2,10 @@
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#include <td/display/Display.h>
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#include <td/misc/SlotGuard.h>
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#include <client/ClientState.h>
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namespace td {
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class DisplayState : public Display::State, private utils::SlotGuard {
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public:
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DisplayState(Display& a_Display);
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@@ -13,4 +15,5 @@ class DisplayState : public Display::State, private utils::SlotGuard {
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virtual void OnAspectRatioChange(float a_Ratio) {}
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virtual void OnKeyDown(SDL_Keycode a_Key) {}
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};
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} // namespace td
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