send world to client
This commit is contained in:
@@ -12,8 +12,8 @@ class IServerSocket {
|
||||
using PlayerPacketHandlerType = std::unique_ptr<protocol::PacketHandler>(PlayerID);
|
||||
using PlayerPacketHandler = std::function<PlayerPacketHandlerType>;
|
||||
|
||||
utils::Signal<PlayerID, const PlayerInfo&> OnPlayerJoin;
|
||||
utils::Signal<PlayerID> OnPlayerLeave;
|
||||
utils::Signal<PlayerID> OnPlayerConnect;
|
||||
utils::Signal<PlayerID> OnPlayerDisconnect;
|
||||
utils::Signal<PlayerID, const protocol::PacketBase&> OnReceive;
|
||||
|
||||
void Send(PlayerID a_PlayerId, const protocol::PacketBase& a_Packet);
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/misc/Signal.h>
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
|
||||
namespace td {
|
||||
@@ -13,6 +14,9 @@ class PlayerManager {
|
||||
std::shared_ptr<IServerSocket> m_Socket;
|
||||
|
||||
public:
|
||||
utils::Signal<PlayerID, const PlayerInfo&> OnPlayerJoin;
|
||||
utils::Signal<PlayerID> OnPlayerLeave;
|
||||
|
||||
PlayerManager(const std::shared_ptr<IServerSocket>& a_Socket);
|
||||
~PlayerManager();
|
||||
|
||||
@@ -20,20 +24,19 @@ class PlayerManager {
|
||||
PlayerInfo GetPlayer(PlayerID a_Player);
|
||||
|
||||
private:
|
||||
void Disconnect(PlayerID a_Player);
|
||||
|
||||
class ConnectionHandler : public protocol::PacketHandler {
|
||||
private:
|
||||
std::map<PlayerID, PlayerInfo>& m_Players;
|
||||
IServerSocket& m_Socket;
|
||||
PlayerManager& m_PlayerManager;
|
||||
PlayerID m_Player;
|
||||
|
||||
public:
|
||||
ConnectionHandler(std::map<PlayerID, PlayerInfo>& a_Players, IServerSocket& a_Socket, PlayerID a_Player);
|
||||
ConnectionHandler(PlayerManager& a_PlayerManager, PlayerID a_Player);
|
||||
~ConnectionHandler() = default;
|
||||
|
||||
virtual void Handle(const protocol::packets::PlayerLoginPacket& a_Packet) override;
|
||||
virtual void Handle(const protocol::packets::DisconnectPacket& a_Packet) override;
|
||||
|
||||
static void Disconnect(std::map<PlayerID, PlayerInfo>&, IServerSocket& m_Socket, PlayerID m_Player);
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -20,6 +20,10 @@ class Server : public StateMachine<Server, void, float> {
|
||||
|
||||
virtual void Update(float a_Delta);
|
||||
|
||||
const PlayerManager& GetPlayers() const {
|
||||
return m_Players;
|
||||
}
|
||||
|
||||
friend class ServerState;
|
||||
};
|
||||
|
||||
|
||||
@@ -10,9 +10,11 @@ class LobbyState : public ServerState {
|
||||
private:
|
||||
std::shared_ptr<game::World> m_World;
|
||||
public:
|
||||
LobbyState(Server& a_Server, const std::shared_ptr<game::World>& a_World);
|
||||
LobbyState(Server& a_Server);
|
||||
~LobbyState() {}
|
||||
|
||||
virtual void OnPlayerJoin(PlayerID a_Id, const td::PlayerInfo& a_Info) override;
|
||||
|
||||
virtual void HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) override;
|
||||
virtual void Update(float a_Delta) override;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user