send world to client
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@@ -12,7 +12,7 @@ class LoggingState : public ClientState {
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LoggingState(Client& a_Client, const std::string& a_PlayerName);
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~LoggingState();
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virtual void Update(float a_Delta) override {}
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virtual void Update(float a_Delta) override;
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virtual void Handle(const protocol::packets::PlayerJoinPacket& a_Packet) override;
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virtual void Handle(const protocol::packets::LoggingSuccessPacket& a_Packet) override;
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