send world to client
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@@ -9,12 +9,12 @@ namespace client {
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class GameState : public ClientState {
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private:
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std::shared_ptr<game::World> m_World;
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game::WorldPtr m_World;
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sim::ClientSimulation m_Simulation;
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float m_CurrentLerp;
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public:
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GameState(Client& a_Client, const std::shared_ptr<game::World>& a_World, std::uint64_t a_StepTime);
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GameState(Client& a_Client, const game::WorldPtr& a_World, std::uint64_t a_StepTime);
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~GameState() {}
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virtual void Update(float a_Delta) override;
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@@ -23,6 +23,10 @@ class GameState : public ClientState {
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return m_CurrentLerp;
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}
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game::WorldPtr GetWorld() const {
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return m_World;
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}
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virtual void Handle(const protocol::packets::LockStepsPacket& a_LockStep) override;
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virtual void Handle(const protocol::packets::LockStepResponsePacket& a_LockStep) override;
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};
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