send world to client
This commit is contained in:
@@ -9,12 +9,12 @@ namespace client {
|
||||
|
||||
class GameState : public ClientState {
|
||||
private:
|
||||
std::shared_ptr<game::World> m_World;
|
||||
game::WorldPtr m_World;
|
||||
sim::ClientSimulation m_Simulation;
|
||||
float m_CurrentLerp;
|
||||
|
||||
public:
|
||||
GameState(Client& a_Client, const std::shared_ptr<game::World>& a_World, std::uint64_t a_StepTime);
|
||||
GameState(Client& a_Client, const game::WorldPtr& a_World, std::uint64_t a_StepTime);
|
||||
~GameState() {}
|
||||
|
||||
virtual void Update(float a_Delta) override;
|
||||
@@ -23,6 +23,10 @@ class GameState : public ClientState {
|
||||
return m_CurrentLerp;
|
||||
}
|
||||
|
||||
game::WorldPtr GetWorld() const {
|
||||
return m_World;
|
||||
}
|
||||
|
||||
virtual void Handle(const protocol::packets::LockStepsPacket& a_LockStep) override;
|
||||
virtual void Handle(const protocol::packets::LockStepResponsePacket& a_LockStep) override;
|
||||
};
|
||||
|
||||
24
include/client/state/LobbyState.h
Normal file
24
include/client/state/LobbyState.h
Normal file
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
|
||||
#include <client/ClientState.h>
|
||||
#include <td/game/World.h>
|
||||
#include <td/simulation/ClientSimulation.h>
|
||||
|
||||
namespace td {
|
||||
namespace client {
|
||||
|
||||
class LobbyState : public ClientState {
|
||||
private:
|
||||
std::shared_ptr<game::World> m_World;
|
||||
public:
|
||||
LobbyState(Client& a_Client);
|
||||
~LobbyState();
|
||||
|
||||
virtual void Update(float a_Delta) override;
|
||||
|
||||
virtual void Handle(const protocol::packets::WorldHeaderPacket& a_Packet) override;
|
||||
virtual void Handle(const protocol::packets::WorldDataPacket& a_Packet) override;
|
||||
};
|
||||
|
||||
} // namespace client
|
||||
} // namespace td
|
||||
@@ -12,7 +12,7 @@ class LoggingState : public ClientState {
|
||||
LoggingState(Client& a_Client, const std::string& a_PlayerName);
|
||||
~LoggingState();
|
||||
|
||||
virtual void Update(float a_Delta) override {}
|
||||
virtual void Update(float a_Delta) override;
|
||||
|
||||
virtual void Handle(const protocol::packets::PlayerJoinPacket& a_Packet) override;
|
||||
virtual void Handle(const protocol::packets::LoggingSuccessPacket& a_Packet) override;
|
||||
|
||||
@@ -12,8 +12,8 @@ class IServerSocket {
|
||||
using PlayerPacketHandlerType = std::unique_ptr<protocol::PacketHandler>(PlayerID);
|
||||
using PlayerPacketHandler = std::function<PlayerPacketHandlerType>;
|
||||
|
||||
utils::Signal<PlayerID, const PlayerInfo&> OnPlayerJoin;
|
||||
utils::Signal<PlayerID> OnPlayerLeave;
|
||||
utils::Signal<PlayerID> OnPlayerConnect;
|
||||
utils::Signal<PlayerID> OnPlayerDisconnect;
|
||||
utils::Signal<PlayerID, const protocol::PacketBase&> OnReceive;
|
||||
|
||||
void Send(PlayerID a_PlayerId, const protocol::PacketBase& a_Packet);
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <td/misc/Signal.h>
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
|
||||
namespace td {
|
||||
@@ -13,6 +14,9 @@ class PlayerManager {
|
||||
std::shared_ptr<IServerSocket> m_Socket;
|
||||
|
||||
public:
|
||||
utils::Signal<PlayerID, const PlayerInfo&> OnPlayerJoin;
|
||||
utils::Signal<PlayerID> OnPlayerLeave;
|
||||
|
||||
PlayerManager(const std::shared_ptr<IServerSocket>& a_Socket);
|
||||
~PlayerManager();
|
||||
|
||||
@@ -20,20 +24,19 @@ class PlayerManager {
|
||||
PlayerInfo GetPlayer(PlayerID a_Player);
|
||||
|
||||
private:
|
||||
void Disconnect(PlayerID a_Player);
|
||||
|
||||
class ConnectionHandler : public protocol::PacketHandler {
|
||||
private:
|
||||
std::map<PlayerID, PlayerInfo>& m_Players;
|
||||
IServerSocket& m_Socket;
|
||||
PlayerManager& m_PlayerManager;
|
||||
PlayerID m_Player;
|
||||
|
||||
public:
|
||||
ConnectionHandler(std::map<PlayerID, PlayerInfo>& a_Players, IServerSocket& a_Socket, PlayerID a_Player);
|
||||
ConnectionHandler(PlayerManager& a_PlayerManager, PlayerID a_Player);
|
||||
~ConnectionHandler() = default;
|
||||
|
||||
virtual void Handle(const protocol::packets::PlayerLoginPacket& a_Packet) override;
|
||||
virtual void Handle(const protocol::packets::DisconnectPacket& a_Packet) override;
|
||||
|
||||
static void Disconnect(std::map<PlayerID, PlayerInfo>&, IServerSocket& m_Socket, PlayerID m_Player);
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -20,6 +20,10 @@ class Server : public StateMachine<Server, void, float> {
|
||||
|
||||
virtual void Update(float a_Delta);
|
||||
|
||||
const PlayerManager& GetPlayers() const {
|
||||
return m_Players;
|
||||
}
|
||||
|
||||
friend class ServerState;
|
||||
};
|
||||
|
||||
|
||||
@@ -10,9 +10,11 @@ class LobbyState : public ServerState {
|
||||
private:
|
||||
std::shared_ptr<game::World> m_World;
|
||||
public:
|
||||
LobbyState(Server& a_Server, const std::shared_ptr<game::World>& a_World);
|
||||
LobbyState(Server& a_Server);
|
||||
~LobbyState() {}
|
||||
|
||||
virtual void OnPlayerJoin(PlayerID a_Id, const td::PlayerInfo& a_Info) override;
|
||||
|
||||
virtual void HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) override;
|
||||
virtual void Update(float a_Delta) override;
|
||||
};
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <cassert>
|
||||
#include <memory>
|
||||
#include <td/misc/Signal.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
@@ -16,7 +16,7 @@ class StateMachine {
|
||||
virtual TReturn Update(TArgs... args) = 0;
|
||||
|
||||
template <typename T, typename... Args>
|
||||
T* ChangeState(Args&&... args) {
|
||||
T* ChangeState(Args... args) {
|
||||
return m_StateMachine.template ChangeState<T>(std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
@@ -24,18 +24,25 @@ class StateMachine {
|
||||
TDerived& m_StateMachine;
|
||||
};
|
||||
|
||||
utils::Signal<State&> OnStateChange;
|
||||
|
||||
StateMachine() {}
|
||||
StateMachine(StateMachine&&) = default;
|
||||
virtual ~StateMachine() {}
|
||||
|
||||
virtual TReturn Update(TArgs... args) {
|
||||
assert(m_State && "You must change state at least once before updating !");
|
||||
return m_State->Update(args...);
|
||||
return m_State->Update(std::forward<TArgs>(args)...);
|
||||
}
|
||||
|
||||
template <typename T, typename... Args>
|
||||
T* ChangeState(Args&&... args) {
|
||||
m_State = std::make_unique<T>(static_cast<TDerived&>(*this), std::forward<Args>(args)...);
|
||||
T* ChangeState(Args... args) {
|
||||
auto* currentState = m_State.get();
|
||||
auto newState = std::make_unique<T>(static_cast<TDerived&>(*this), std::forward<Args>(args)...);
|
||||
// This allows chaining
|
||||
if (m_State.get() == currentState)
|
||||
m_State = std::move(newState);
|
||||
OnStateChange(*m_State);
|
||||
return static_cast<T*>(m_State.get());
|
||||
}
|
||||
|
||||
|
||||
@@ -2,8 +2,10 @@
|
||||
|
||||
#include <td/display/Display.h>
|
||||
#include <td/misc/SlotGuard.h>
|
||||
#include <client/ClientState.h>
|
||||
|
||||
namespace td {
|
||||
|
||||
class DisplayState : public Display::State, private utils::SlotGuard {
|
||||
public:
|
||||
DisplayState(Display& a_Display);
|
||||
@@ -13,4 +15,5 @@ class DisplayState : public Display::State, private utils::SlotGuard {
|
||||
virtual void OnAspectRatioChange(float a_Ratio) {}
|
||||
virtual void OnKeyDown(SDL_Keycode a_Key) {}
|
||||
};
|
||||
|
||||
} // namespace td
|
||||
|
||||
@@ -33,6 +33,9 @@ class World {
|
||||
bool LoadMap(const protocol::pdata::WorldHeader& worldHeader);
|
||||
bool LoadMap(const protocol::pdata::WorldData& worldData);
|
||||
|
||||
protocol::packets::WorldHeaderPacket GetPacketHeader() const;
|
||||
protocol::packets::WorldDataPacket GetPacketData() const;
|
||||
|
||||
bool LoadMapFromFile(const std::string& fileName);
|
||||
bool SaveMap(const std::string& fileName) const;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user