don't write packet id in map save

This commit is contained in:
2025-08-04 10:00:14 +02:00
parent 8641ddc525
commit 7ca374ea53
2 changed files with 4 additions and 4 deletions

View File

@@ -40,8 +40,8 @@ void Save(const td::protocol::PacketBase& header, const td::protocol::PacketBase
sp::MessageStream<td::protocol::PacketFactory> stream(std::move(out), std::move(comp)); sp::MessageStream<td::protocol::PacketFactory> stream(std::move(out), std::move(comp));
stream.WriteMessage(header); stream.WriteMessage(header, false);
stream.WriteMessage(data); stream.WriteMessage(data, false);
} }
td::game::World GetWorld() { td::game::World GetWorld() {
@@ -52,8 +52,8 @@ td::game::World GetWorld() {
sp::MessageStream<td::protocol::PacketFactory> stream(std::move(out), std::move(comp)); sp::MessageStream<td::protocol::PacketFactory> stream(std::move(out), std::move(comp));
auto header = stream.ReadMessage(); auto header = stream.ReadMessage(td::protocol::PacketID::WorldHeader);
auto data = stream.ReadMessage(); auto data = stream.ReadMessage(td::protocol::PacketID::WorldData);
td::game::World w; td::game::World w;
WorldApply wa(w); WorldApply wa(w);

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