don't write packet id in map save
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@@ -40,8 +40,8 @@ void Save(const td::protocol::PacketBase& header, const td::protocol::PacketBase
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sp::MessageStream<td::protocol::PacketFactory> stream(std::move(out), std::move(comp));
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sp::MessageStream<td::protocol::PacketFactory> stream(std::move(out), std::move(comp));
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stream.WriteMessage(header);
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stream.WriteMessage(header, false);
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stream.WriteMessage(data);
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stream.WriteMessage(data, false);
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}
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}
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td::game::World GetWorld() {
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td::game::World GetWorld() {
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@@ -52,8 +52,8 @@ td::game::World GetWorld() {
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sp::MessageStream<td::protocol::PacketFactory> stream(std::move(out), std::move(comp));
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sp::MessageStream<td::protocol::PacketFactory> stream(std::move(out), std::move(comp));
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auto header = stream.ReadMessage();
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auto header = stream.ReadMessage(td::protocol::PacketID::WorldHeader);
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auto data = stream.ReadMessage();
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auto data = stream.ReadMessage(td::protocol::PacketID::WorldData);
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td::game::World w;
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td::game::World w;
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WorldApply wa(w);
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WorldApply wa(w);
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