don't write packet id in map save
This commit is contained in:
@@ -40,8 +40,8 @@ void Save(const td::protocol::PacketBase& header, const td::protocol::PacketBase
|
||||
|
||||
sp::MessageStream<td::protocol::PacketFactory> stream(std::move(out), std::move(comp));
|
||||
|
||||
stream.WriteMessage(header);
|
||||
stream.WriteMessage(data);
|
||||
stream.WriteMessage(header, false);
|
||||
stream.WriteMessage(data, false);
|
||||
}
|
||||
|
||||
td::game::World GetWorld() {
|
||||
@@ -52,8 +52,8 @@ td::game::World GetWorld() {
|
||||
|
||||
sp::MessageStream<td::protocol::PacketFactory> stream(std::move(out), std::move(comp));
|
||||
|
||||
auto header = stream.ReadMessage();
|
||||
auto data = stream.ReadMessage();
|
||||
auto header = stream.ReadMessage(td::protocol::PacketID::WorldHeader);
|
||||
auto data = stream.ReadMessage(td::protocol::PacketID::WorldData);
|
||||
|
||||
td::game::World w;
|
||||
WorldApply wa(w);
|
||||
|
||||
Reference in New Issue
Block a user