render playerlist

This commit is contained in:
2025-08-23 11:36:23 +02:00
parent 5b6254c690
commit 73dd2dabfa
6 changed files with 59 additions and 3 deletions

View File

@@ -6,6 +6,7 @@
#include <td/game/World.h>
#include <td/protocol/packet/Packets.h>
#include <td/render/renderer/EntityRenderer.h>
#include <td/render/renderer/PlayerListRenderer.h>
#include <td/render/renderer/TowerRenderer.h>
#include <td/render/renderer/WorldRenderer.h>
@@ -40,7 +41,8 @@ DebugWorldState::DebugWorldState(Display& a_Display) : DisplayState(a_Display) {
m_Renderer.AddRenderer<render::WorldRenderer>(m_Camera, clientWorld);
m_Renderer.AddRenderer<render::EntityRenderer>(m_Camera, clientWorld);
m_Renderer.AddRenderer<render::TowerRenderer>(m_Camera, clientWorld);
m_Renderer.AddRenderer<render::PlayerListRenderer>(m_Client->GetPlayers());
// update state
m_ClientState = gameState;
}