render playerlist
This commit is contained in:
@@ -6,6 +6,7 @@
|
||||
#include <td/game/World.h>
|
||||
#include <td/protocol/packet/Packets.h>
|
||||
#include <td/render/renderer/EntityRenderer.h>
|
||||
#include <td/render/renderer/PlayerListRenderer.h>
|
||||
#include <td/render/renderer/TowerRenderer.h>
|
||||
#include <td/render/renderer/WorldRenderer.h>
|
||||
|
||||
@@ -40,7 +41,8 @@ DebugWorldState::DebugWorldState(Display& a_Display) : DisplayState(a_Display) {
|
||||
m_Renderer.AddRenderer<render::WorldRenderer>(m_Camera, clientWorld);
|
||||
m_Renderer.AddRenderer<render::EntityRenderer>(m_Camera, clientWorld);
|
||||
m_Renderer.AddRenderer<render::TowerRenderer>(m_Camera, clientWorld);
|
||||
|
||||
m_Renderer.AddRenderer<render::PlayerListRenderer>(m_Client->GetPlayers());
|
||||
|
||||
// update state
|
||||
m_ClientState = gameState;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user