render playerlist
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@@ -6,6 +6,7 @@
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#include <td/game/World.h>
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#include <td/protocol/packet/Packets.h>
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#include <td/render/renderer/EntityRenderer.h>
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#include <td/render/renderer/PlayerListRenderer.h>
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#include <td/render/renderer/TowerRenderer.h>
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#include <td/render/renderer/WorldRenderer.h>
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@@ -40,7 +41,8 @@ DebugWorldState::DebugWorldState(Display& a_Display) : DisplayState(a_Display) {
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m_Renderer.AddRenderer<render::WorldRenderer>(m_Camera, clientWorld);
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m_Renderer.AddRenderer<render::EntityRenderer>(m_Camera, clientWorld);
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m_Renderer.AddRenderer<render::TowerRenderer>(m_Camera, clientWorld);
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m_Renderer.AddRenderer<render::PlayerListRenderer>(m_Client->GetPlayers());
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// update state
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m_ClientState = gameState;
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}
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21
src/td/render/renderer/PlayerListRenderer.cpp
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21
src/td/render/renderer/PlayerListRenderer.cpp
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@@ -0,0 +1,21 @@
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#include <td/render/renderer/PlayerListRenderer.h>
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#include <imgui.h>
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#include <iostream>
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namespace td {
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namespace render {
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void PlayerListRenderer::Render(float a_Lerp) {
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ImGui::Begin("Players");
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for (const auto& [id, player] : m_Players) {
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ImGui::Text("[%i] %s", id, player.m_PlayerName.c_str());
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}
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ImGui::End();
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}
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PlayerListRenderer::PlayerListRenderer(const client::PlayerManager& a_Players) : m_Players(a_Players) {}
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} // namespace render
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} // namespace td
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